WWI Naval Battle – Italians vs French

In another non-historical scenario, the Italians decide the Central Powers will be the winning side. The Italian fleet sails out to challenge the French fleet.

Visibility was 24,000 yards. Wind was north-westerly at 16 knots and the seastate was 3.

Status at the end of the game: Italia final status

Damage output summary (part 1): Damage part 1

Damage output summary (part 2): Damage part 2

Plot (part 1): Italia plot 1st part

Plot (part 2): Italia plot 2nd part

 

The volume of fire of the four Cavour and Duilio class ships was about 50% greater than that of the four Courbet class ships (13 gun vs 10 gun broadsides and a slightly higher rate of fire). The longer range French torpedoes might have evened the odds, but the attacks were stopped or evaded. A decisive victory for Italy and a good test of the code.

Starship Troopers AAR

On March 22nd the local HMGS-South group played a Starship Troopers game.

Three scientists required evacuation by Mobile Infantry when their lab was attacked by the Arachnids. The initial defense consisted of robots and mercenaries which were nearly wiped out by the time the infantry arrived in two dropships.

The scientists were rescued, at the cost of one dropship and most of the troopers, mercs and robots.

WWI Naval Battle – Mediterranean 1917

This fictional scenario was designed to test new destroyer/torpedo boat guide algorithms. For each fleet, two ships can be designated as guides. DD/TB units can then be ordered to take station on those guides instead of being given normal movement orders.

Visibility was 24,000 yards. Wind was north-westerly at 10 knots and the seastate was 2.

Status at the end of the game: Fr-US end status

Damage output summary: Output 19MAR2014

Plot: Fr-US plot

When we quit, damage to the battleships was about even, but the French armored cruisers and torpedo boats had suffered much more damage than those of the US. The small French TBs were sunk primarily by fire from the 5 inch guns of the US BBs. There were no successful torpedo attacks, but the US AC Montana was accidentally torpedoed by US DDs.

WWI Naval Battle – North Sea 1916

This fictional scenario was designed to test revised torpedo algorithms and also to experiment with several tactical concepts mentioned in Friedman, Naval Weapons of World War One, Chapter I:1, Gun Tactics. Fleets of 16 battleships (as envisioned by Plunkett) meet on opposite courses (addressed in Admiral Callaghan’s ‘Instructions for the Conduct of the Fleet in Action’ of October 1913). The order of battle assumes that the British and German battlecruisers and the British 5th Battle Squadron are engaged elsewhere. The 12in gunned British battleships were sent to cover Tershellling in the event the German fleet attempted to return to port by that route. The German pre-dreadnoughts were left in port. HMS Audacious was not lost in 1914.

Visibility was 11,000 to 12,000 yards, with the best visibility looking toward the east. Wind was westerly at 10 knots and the seastate was 3.

Status at the end of the game: IOt8a

Damage output summary: Output 5MAR2014

Plots:

First 20 minutes: 1916 Plot 1-20

20 to 25 minutes: 1916 Plot 20-25

25 to 35 minutes: 1916 Plot 25-35

Complete 35 minute plot: 1916 Plot

Two British armoured cruisers and one light cruiser are sunk, but the German battleships take much more damage than the British. With the battle still in doubt, we had to call it a day.