Pig Wars Viking Raid

August 6, 2018

This weekend the local HMGS-South group played a game of Pig Wars.

A Viking raiding party led by Eric the Black has been looting the Welsh countryside. Now Eric, his men, and their loot are headed back to ships hidden in large cove to the West of Din Ganwy on the northern coast of Wales. Unbeknownst to Eric, a force of English and Welsh led by Ian Gwynedd stands between the Vikings and their ships.

Vikings

Eric the Black
4 hearthguard with 2-handed axes (Norse Gaels Bodyguard)

Warlord
4 hearthguard with axes
4 hearthguard with hand weapons
8 warriors with spears
4 warriors with Jane weapons

Warlord
4 hearthguard with axes
4 berserkers
8 warriors with spears
4 warriors with Jane weapons

Norse Gaels
Warlord
4 hearthguard with spears
8 warriors with 2-handed axes
8 warriors with spears and hand weapons

Welsh & English

Ian Gwynedd – Gwynedd Clan
4 Fully Armored Warriors (Teulu – Bodyguard)

Warlord
20 Militia Spearmen (Unarmored)

Warlord
15 Militia Archers (Unarmored)

Warlord
15 Warriors

English
Warlord
10 Warriors
5 Crossbow

Star Wars: X-Wing Miniatures – Yavin Avenged

July 28, 2018

This weekend the local HMGS-South group played a Star Wars: X-Wing Miniatures game. The scenario was a rematch of the previous game, but with equal points instead of a canonical setup.

Six X-wings faced 8 Tie fighters and 1 Tie Advanced starfighter.

Four X-wings and two Tie fighters were lost. The last two X-wings escaped.

 

Ship ‘o the Line Test Game

July 18, 2018

Today we did a quick test of the Ship ‘o the Line naval rules by Battleline, after converting them from the original square grid to a hex grid. This is similar to what was done to create the Wooden Ships and Iron Men game, but retaining the slightly higher complexity of Ship ‘o the Line.

Main Battle Tank Game AAR

July 14, 2018

This weekend the local HMGS-South group played a 1980s Europe game using GMT’s MBT rules, with miniatures substituted for the counters. The miniatures used were GHQ 1/285 Micro Armor.

The Soviet 210th Motor Rifle Division leads the Soviet Center Front’s surge across border against the US VII Corps in the Hof Gap region of Germany. The US 1st I.D. (Mech) is moving to block the Soviet advance.

At the end of the game the US had slightly more points from objectives, but the Soviets more than made up for that in forces destroyed. A solid Soviet win.

Star Wars: X-Wing Miniatures – Battle of Yavin

June 24, 2018

This weekend the local HMGS-South group played a Star Wars: X-Wing Miniatures game. The scenario was based on the Battle of Yavin.

With the Death Star approaching, Y-wings from Gold Squadron and X-wings from Red Squadron and Green Squadron were dispatched to carry out the attack plan. A total of 30 ships were deployed in the assault on the Death Star: 8 Y-wings making up Gold Squadron and 22 X-wings, some making up Red Squadron and the rest making up Green Squadron. The Starfighters weaved through the turret emplacements destroying many as they passed.

The Death Star’s defenses were designed for a direct, large-scale assault. By using small, one-man fighters, the Rebels would slip through the Death Star’s main defenses, maneuver down a narrow trench leading to the exhaust port, and insert proton torpedoes through the exhaust port.

Some time into the battle, Imperial officer Jude Edivon aboard the Death Star identified the threat of the Rebels’ attack strategy, and attempted to warn her superiors of the danger. However, Grand Moff Tarkin ignored the warning and refused to evacuate the station or launch any of the stations hundreds of fighters. Meanwhile, Darth Vader himself decided to lead his personal squadron of TIE Fighters to destroy the remaining Rebel fighters. 

The game consisted of the main dogfight between elements of Red Squadron (7 X-wings), Gold Squadron (3 Y-wings) against Black Squadron’s 9 Tie Fighters. Meanwhile Han Solo was fighting with his conscience whether to intervene with the Millennium Falcon or continue on his way to payoff Jabba the Hut.

In the end, seven Tie Fighters and one X-wing were lost. The Rebel ships continued on toward their mission to bomb the Death Star. Darth Vader survived to return in Episodes V and VI.

Bolt Action – Aslito Airfield, Saipan

June 9, 2018

This weekend the local HMGS-South group played a Bolt Action game set during the Battle of Saipan.  The scenario was based on the Japanese counterattack on Aslito airfield on the night of 16-17 June 1944 and pitted the 23rd Marine Regiment against the Japanese 118th Infantry Regiment.

After about four hours of play, the Japanese failed to achieve the required victory conditions. As a result, the airfield was held by the Marines.

Seekrieg 5 – Tsushima

May 26, 2018

This weekend the local HMGS-South group played a Russo-Japanese War naval game using the Seekrieg 5 rules. The scenario included battleships from the Battle of Tsushima.

The battle was fought in calm seas and hazy weather, visibility 12,000 yards. The lead ships started about 12,000 yards apart.

Japanese ships in a single line ahead:
Mikasa, Asahi, Fuji, Shikishima, Chin Yen

Russian ships in two divisions, each in line ahead:
Kniaz Suvarov, Imperator Alexander III, Borodino, Orel
Oslyabya, Sissoi Veliki, Navarin, Imperator Nicolai I

Crew quality was randomized, with the Japanese having a probable advantage:

Japanese:
1-20%       +1
21-80%    +2
81-100%  +3

Russian:
1-30%        -1
31-90%       0
91-100%   +1

The battle opened with the Borodino class ships firing at the four new Japanese battleships, the Oslyabya firing at the Chin Yen and the four Japanese battleships firing on the lead pair of each Russian division. The guns of the remaining ships would be out of range for several turns. The Japanese soon switched to firing their primary guns on the four Borodino class and their secondary guns on the older Russian ships. The Imperator Alexander III lost an engine room on the first turn, forcing her to leave the formation. That was the story for the rest of the battle, with the Russian first division taking most of the damage.

After 14 turns and more than four hours of real time, the damage was:

Russian:
Kniaz Suvarov                      3 tiers, speed reduced to 7 knots
Imperator Alexander III    1 tier, speed reduced to 9 knots
Borodino                               light damage
Orel                                        8 tiers, speed reduced to 11 knots,
–                                               no main battery, sinking
Oslyabya                               light damage
Sissoi Veliki                          light damage
Navarin                                  light damage
Imperator Nicolai I             light damage

Japanese:
Mikasa                                    light damage
Asahi                                       light damage
Fuji                                           light damage
Shikishima                             1 tier, speed reduced to 8 knots
Chin Yen                                 1 tier

 

 

Risikoflotte Risked – 1914 Naval AAR

May 5, 2018

This weekend the local HMGS-South group played a fictitious naval battle set in the North Sea in May 1914. The British attempt to destroy the German fleet in the North Sea bases. The German fleet sails to fight in the Heligoland Bight. The scenario is based on the British strategy of destroying fleets which may become a threat (Copenhagen) (also), and the German concept of the Risikoflotte (risk fleet).

Player briefings: Copenhagen 1914

Visibility 14,000 yards, improving gradually. Wind westerly at 8 knots. Sea state 3.

Status at the end of the game: Cope IO

Damage output file: Cope Short output

Player reports:
Cope British
Cope German

Plots of ship movements:
0-30 minutes Cope plot 0-30
30-50 minutes Cope plot 30-50
50-60 minutes Cope plot 50-60
All Cope plot all

Computer code (described here)

After more than four hours of play and 60 minutes of game time we called it a day. 5 British dreadnoughts were sunk and 2 were in a sinking condition. 2 German dreadnoughts were sunk and 1 was heavily damaged. The Germans could claim a tactical victory at this point but not a strategic victory.

This battle was played some years ago with an earlier version of the code.

RECON 2018 Saturday Photos

April 29, 2018

Photos of some of the games Saturday at the HMGS South convention RECON 2018:

FLICKR album Saturday

Mobile Bay:

RECON 2018 Thursday and Friday Photos

April 29, 2018

Photos of some of the games Thursday and Friday at the HMGS South convention RECON 2018:

FLICKR album Thursday

FLICKR album Friday

Fire & Fury 10mm: