Archive for the ‘Miniature Wargames’ Category

WW1 Naval – Oran 1914

December 2, 2018

This alternate history scenario was a confrontation between British and French ships in November 1914. The British were tasked with preventing the return of the French fleet from Oran to Toulon. The French were to get underway from the anchorage at Oran and get past the British.

Player briefings

Status at the end of the game

Narrative

Player reports:
British
French

Plots of ship movements:
0-30 minutes
30-45 minutes
40-60 minutes
All

Computer code (described here)

We stopped play after 12 turns (60 minutes of game time) and about 4 hours of real time.

Check Your Six WWII – English Channel Convoy 1940

November 10, 2018

Saturday the local HMGS-South group played a game of Check Your Six using 1/300 scale aircraft.

Summer 1940: Six Ju87s escorted by four Me109s attack a British convoy in the English Channel. They are opposed by four Hurricanes and ship-borne AA on the three merchants and one destroyer.

Three Ju87s and one Hurricane are destroyed by the time all the bombing attacks are resolved. The convoy escapes without damage.

Heligoland Bight – 1916

November 2, 2018

This Friday we played a fictitious naval battle set in the North Sea in 1916. The British attempt to sweep the Heligoland Bight to eliminate German patrols. The Germans are supporting their light forces with heavy ships. The scenario includes ships not actually available in the North Sea at the time.

Player briefings

Winds WSW at 3 knots. Sea state 2. Visibility 5 NM toward the SW, 6 NM toward the NE.

Status at the end of the game

Narrative

Player reports:
British
German

Plots of ship movements:
0-30 minutes
30-50 minutes
All

Computer code (described here)

We played for about 4 hours without a decisive result. The British had suffered somewhat more damage. In spite of a lot of torpedo fire from the light cruisers and destroyers, the only two torpedo hits were achieved by the Von der Tann and the Blucher.

TSATF – Sudan 1884

October 27, 2018

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. Six players and a referee fought on the Nile and beside it. The British/Egyptian force was victorious, sinking both dhows and maintaining control of their base.

The boats used were made by Last Stand Dan.

Photos and comments are in this Flickr album.

Seekrieg 5 – Alternate Battle of Samar

September 22, 2018

This weekend the local HMGS-South group played a Second World War naval game using the Seekrieg 5 rules. The scenario was fictional, but included ships present near Leyte Gulf on 25 October 1944.

US:
Battleships West Virginia, Mississippi, Tennessee, Pennsylvania
Cruisers Louisville, Portland, Minneapolis, Indianapolis

Japanese:
Battleships Yamato, Nagato
Battlecruisers Kongo, Haruna
Cruisers Tone, Chikuma

Transport ships of the Leyte invasion fleet were present nearby and provided a potential target for the Japanese.

The models are 1/2400 scale GHQ and CinC. Seven players participated.

We played seven turns in about 4 hours. Of the US battleships, only Pennsylvania was hit and took one tier of damage. Portland took two tiers of damage. Minneapolis took one tier and lost a primary turret. The two Japanese battleships took little or no damage. Kongo took two tiers of damage and lost a primary turret. Haruna three tiers, an engine room, a boiler room, a primary gun and all primary fire control. Chikuma had significant damage and fires. Tone blew up.

ACW Ironclads

August 26, 2018

This weekend the local HMGS-South group played a game of Ironclads, using the board game rules with some adjustments to accommodate miniatures larger that the game’s one-hex ship counters.

The scenario was to be loosely based on the CSS Arkansas attacking the Union fleet at Baton Rouge in August of 1862. The large number of players that showed up required some non-historical ship additions .
The ships were 1/600 scale models from Thoroughbred.

 

Pig Wars Viking Raid

August 6, 2018

This weekend the local HMGS-South group played a game of Pig Wars.

A Viking raiding party led by Eric the Black has been looting the Welsh countryside. Now Eric, his men, and their loot are headed back to ships hidden in large cove to the West of Din Ganwy on the northern coast of Wales. Unbeknownst to Eric, a force of English and Welsh led by Ian Gwynedd stands between the Vikings and their ships.

Vikings

Eric the Black
4 hearthguard with 2-handed axes (Norse Gaels Bodyguard)

Warlord
4 hearthguard with axes
4 hearthguard with hand weapons
8 warriors with spears
4 warriors with Jane weapons

Warlord
4 hearthguard with axes
4 berserkers
8 warriors with spears
4 warriors with Jane weapons

Norse Gaels
Warlord
4 hearthguard with spears
8 warriors with 2-handed axes
8 warriors with spears and hand weapons

Welsh & English

Ian Gwynedd – Gwynedd Clan
4 Fully Armored Warriors (Teulu – Bodyguard)

Warlord
20 Militia Spearmen (Unarmored)

Warlord
15 Militia Archers (Unarmored)

Warlord
15 Warriors

English
Warlord
10 Warriors
5 Crossbow

Star Wars: X-Wing Miniatures – Yavin Avenged

July 28, 2018

This weekend the local HMGS-South group played a Star Wars: X-Wing Miniatures game. The scenario was a rematch of the previous game, but with equal points instead of a canonical setup.

Six X-wings faced 8 Tie fighters and 1 Tie Advanced starfighter.

Four X-wings and two Tie fighters were lost. The last two X-wings escaped.

 

Ship ‘o the Line Test Game

July 18, 2018

Today we did a quick test of the Ship ‘o the Line naval rules by Battleline, after converting them from the original square grid to a hex grid. This is similar to what was done to create the Wooden Ships and Iron Men game, but retaining the slightly higher complexity of Ship ‘o the Line.

Main Battle Tank Game AAR

July 14, 2018

This weekend the local HMGS-South group played a 1980s Europe game using GMT’s MBT rules, with miniatures substituted for the counters. The miniatures used were GHQ 1/285 Micro Armor.

The Soviet 210th Motor Rifle Division leads the Soviet Center Front’s surge across border against the US VII Corps in the Hof Gap region of Germany. The US 1st I.D. (Mech) is moving to block the Soviet advance.

At the end of the game the US had slightly more points from objectives, but the Soviets more than made up for that in forces destroyed. A solid Soviet win.