Archive for the ‘Miniature Wargames’ Category

Bolt Action – Aslito Airfield, Saipan

June 9, 2018

This weekend the local HMGS-South group played a Bolt Action game set during the Battle of Saipan.  The scenario was based on the Japanese counterattack on Aslito airfield on the night of 16-17 June 1944 and pitted the 23rd Marine Regiment against the Japanese 118th Infantry Regiment.

After about four hours of play, the Japanese failed to achieve the required victory conditions. As a result, the airfield was held by the Marines.

Seekrieg 5 – Tsushima

May 26, 2018

This weekend the local HMGS-South group played a Russo-Japanese War naval game using the Seekrieg 5 rules. The scenario included battleships from the Battle of Tsushima.

The battle was fought in calm seas and hazy weather, visibility 12,000 yards. The lead ships started about 12,000 yards apart.

Japanese ships in a single line ahead:
Mikasa, Asahi, Fuji, Shikishima, Chin Yen

Russian ships in two divisions, each in line ahead:
Kniaz Suvarov, Imperator Alexander III, Borodino, Orel
Oslyabya, Sissoi Veliki, Navarin, Imperator Nicolai I

Crew quality was randomized, with the Japanese having a probable advantage:

Japanese:
1-20%       +1
21-80%    +2
81-100%  +3

Russian:
1-30%        -1
31-90%       0
91-100%   +1

The battle opened with the Borodino class ships firing at the four new Japanese battleships, the Oslyabya firing at the Chin Yen and the four Japanese battleships firing on the lead pair of each Russian division. The guns of the remaining ships would be out of range for several turns. The Japanese soon switched to firing their primary guns on the four Borodino class and their secondary guns on the older Russian ships. The Imperator Alexander III lost an engine room on the first turn, forcing her to leave the formation. That was the story for the rest of the battle, with the Russian first division taking most of the damage.

After 14 turns and more than four hours of real time, the damage was:

Russian:
Kniaz Suvarov                      3 tiers, speed reduced to 7 knots
Imperator Alexander III    1 tier, speed reduced to 9 knots
Borodino                               light damage
Orel                                        8 tiers, speed reduced to 11 knots,
–                                               no main battery, sinking
Oslyabya                               light damage
Sissoi Veliki                          light damage
Navarin                                  light damage
Imperator Nicolai I             light damage

Japanese:
Mikasa                                    light damage
Asahi                                       light damage
Fuji                                           light damage
Shikishima                             1 tier, speed reduced to 8 knots
Chin Yen                                 1 tier

 

 

Risikoflotte Risked – 1914 Naval AAR

May 5, 2018

This weekend the local HMGS-South group played a fictitious naval battle set in the North Sea in May 1914. The British attempt to destroy the German fleet in the North Sea bases. The German fleet sails to fight in the Heligoland Bight. The scenario is based on the British strategy of destroying fleets which may become a threat (Copenhagen) (also), and the German concept of the Risikoflotte (risk fleet).

Player briefings: Copenhagen 1914

Visibility 14,000 yards, improving gradually. Wind westerly at 8 knots. Sea state 3.

Status at the end of the game: Cope IO

Damage output file: Cope Short output

Player reports:
Cope British
Cope German

Plots of ship movements:
0-30 minutes Cope plot 0-30
30-50 minutes Cope plot 30-50
50-60 minutes Cope plot 50-60
All Cope plot all

Computer code (described here)

After more than four hours of play and 60 minutes of game time we called it a day. 5 British dreadnoughts were sunk and 2 were in a sinking condition. 2 German dreadnoughts were sunk and 1 was heavily damaged. The Germans could claim a tactical victory at this point but not a strategic victory.

This battle was played some years ago with an earlier version of the code.

RECON 2018 Saturday Photos

April 29, 2018

Photos of some of the games Saturday at the HMGS South convention RECON 2018:

FLICKR album Saturday

Mobile Bay:

RECON 2018 Thursday and Friday Photos

April 29, 2018

Photos of some of the games Thursday and Friday at the HMGS South convention RECON 2018:

FLICKR album Thursday

FLICKR album Friday

Fire & Fury 10mm:

 

Canadian Autocar Armored Car in 1/144 Scale

April 16, 2018

Shapeways Canadian Autocar armored cars in 1/144 scale. These required very little cleanup. The only oddity is that two of the four have the steering wheels on the right and two have them on the left. I can’t tell from the photos of the real vehicles which is correct.

Blue Max AAR

April 14, 2018

This weekend the local HMGS-South group played a game of GDW’s Blue Max (first edition 1983) using 1/144 scale planes from the Wings of War series. The scenario was an Allied advance in the spring of 1918. A few rules were added to cover attacks on ground units and anti-aircraft fire. Five players (two German, three Allied) each flew one plane, and got a replacement if they were downed or left the table.

Both German and one Allied plane left the table damaged and low on fuel and were replaced. One S.E.5a exploded. We played 28 turns in about 3.25 hours.

 

RJW Naval – Skagerrak 1905

March 24, 2018

This weekend the local HMGS-South group played a fictitious naval battle set in the North Sea during the Russo-Japanese War.

The Russo-Japanese War has been in progress since 1904. Historically, the Franco-Russian Alliance of 1894 did not require France to support Russia since no Triple Alliance member state was involved. The Anglo-Japanese Alliance of 1902 did not require Britain to support Japan since Japan was not at war with more than one state.

In this somewhat altered history, Germany has decided to spend money on the army and not build a large fleet. Anglo-German relations are good. France finds it necessary to support Russia due to the military balance in Europe. Japan, assuming that this is the case, attacks French assets in Asia. Thus France and Russia are at war with Japan and the Anglo-Japanese Alliance (Article 3) is invoked.

Player briefings: Skagerrak 1905 Briefing

Visibility 18,000 yards. Wind westerly at 14 knots. Sea state 3.

Status at the end of the game: sk1905 IO

Damage output file: sk1905 output

Player reports:
sk1905 side 1
sk1905 side 2

Plots of ship movements:
0-40 minutes sk-plot-0-40
40-70 minutes sk-plot-40-70
All sk-plot-all

Computer code (described here)

The British concentrated their fire on the Russian ships and damaged all four of the Borodino class (the most valuable Russian ships). The French placed themselves between the British and the Russians. The Russians fought on, declining to leave the French to fight alone against a much larger British force. After about 3.5 hours of play and 70 minutes of game time, many of the heavy ships were low on ammunition. A minor British win perhaps, but all sides acquitted themselves well.

Saga – Vikings vs Saxons in the Snow

March 10, 2018

This weekend the local HMGS-South group played a SAGA game. Consistent with the recent weather in Britain, the game was played on snow-covered ground. Each side had one battle board and shared the available activations and actions among the players.

Casualties were high on both sides, but in the end the Saxons had repelled all the Viking attacks and were declared the victors.

 

1/6000 Naval – Armored and Protected Cruisers

March 6, 2018

Some earlier British, French and German armored and protected cruisers completed between 1892 and 1905, using Figurehead 1/6000 scale models.