Archive for the ‘Medieval’ Category

Saga – Vikings vs Saxons in the Snow

March 10, 2018

This weekend the local HMGS-South group played a SAGA game. Consistent with the recent weather in Britain, the game was played on snow-covered ground. Each side had one battle board and shared the available activations and actions among the players.

Casualties were high on both sides, but in the end the Saxons had repelled all the Viking attacks and were declared the victors.

 

Pig Wars – Sherwood vs Nottingham

November 18, 2017

This weekend the local HMGS-South group played a game of Pig Wars. This time there were two sides instead of the usual free-for-all. The scene is Nottingham Castle, with a group of Sherwood Forest men about to be executed. The Sheriff watches from the top of the keep, accompanied by the captive Maid Marian.

When we had to call the game due to the time, the castle courtyard had been cleared of the Sheriff’s men, but they still had the Keep well defended. The Nottingham side was ahead by one victory point.

 

Pig Wars – Another Village, Another Sacking

October 28, 2017

This weekend the local HMGS-South group played a game of Pig Wars. Five bands of Viking, Saxon and Welsh warriors descended on a village market while one band of Normans attempted to defend it.

The Welsh just edged out a Viking band in loot (they had to count the geese and pigs) to win the game. No other bands came close, although the Normans will be honored for dying to a man to defend this squalid little village.

 

Hail Caesar – Medieval AAR

February 11, 2017

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.

Pig Wars AAR

January 17, 2017

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.

Saga – Vikings vs Saxons

October 25, 2015

This weekend the local HMGS-South group played a SAGA game.

Hail Caesar – Gilgenburg 1410

October 18, 2014

Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.

Gilgenburg Prussia, July 13th, 1410.

On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.

When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.

Tactica Medieval Castle Assault

August 31, 2013

This weekend the local HMGS-South group played a medieval castle assault game using the Tactica Medieval rules. It was quick and fun so we did it twice. In each case the defender’s heroic resistance was in vain.

SAGA Dark Age AAR Vikings vs Normans and Saxons

June 29, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.

In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.

SAGA Dark Age AAR Vikings, Normans, Saxons

April 27, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-way game pitted the Normans defending a village against two Viking and one Saxon warbands intent on loot. There were also individual objectives (or grudges) for the warbands and a few strange characters in the village who could influence play.

The surviving Viking warlord retreats off the table with his captive, avoiding the oncoming Normans. We called the game at this point due to time constraints. The intact Saxon and almost intact Norman bands could still dispute the village.