This weekend the local HMGS-South group played a Black Powder Civil War game. The scenario was loosely based on the Battle of Piedmont, June 5th, 1864.
Black Powder rules modifications: BP-ACW specific rules (distances were adjusted for a ground scale of 50 yards per inch)
The river and hill terrain was based on Google Map terrain.
The main Confederate position.
Barricades of felled trees protect some of the troops.
The Union advance with most of the artillery in the center, infantry brigades on each side and cavalry on the far left.
Union cavalry moving fast in march column are charged by Confederate cavalry. One Union regiment is destroyed.
The Union guns destroy a Confederate battery while the Union infantry advances.
The Union infantry attack goes in.
Union cavalry and infantry gradually push back the Confederate right wing.
A Union regiment is broken by canister fire and another retreats. The second Union line charges in.
The Union assault on the barricades has failed, and the Confederate line shifts to face the threat to their right.
A Confederate battery is charged in the flank.
Union cavalry massed for an attack on the remaining Confederate cavalry.
After four hours of play we called the game. The Union took heavy casualties to their largest brigade, the Confederates lost two batteries and cavalry losses were about even.
Saturday the local HMGS-South group played a War of Spanish Succession battle using the Black Powder rules. The non-historical scenario was an attack by Allied troops on a French position.
The French begin to react to the approach of the Allied army.
View from the French lines.
The Allies advance in echelon.
The French redeploy to their left, but send the Bavarian brigades out to the right.
Cavalry clash on the French left. Allied infantry charges the French center.
The Allied cavalry retreat and French infantry advance on the left.
The Bavarians engage (upper right) while French cavalry flanks the Allied infantry in the center.
With Allied casualties about double those of the French, we called the game at this point.
Saturday the local HMGS-South group played a War of Spanish Succession battle at the Dogs of War shop using the Black Powder rules. The scenario was (very) loosely based on the Battle of Oudenarde, 11 July 1708.
The battle was played until one side had 7 units shaken or destroyed. The French reached 7 while the Allies were at 6. The French battalion defending Eyne held out for the entire battle.
French General Biron’s command begins near the village of Eyne. The rest of the French army is arriving at the top of the photo. The Allied army is arriving at lower left after crossing the River Scheldt at Oudenarde.
The French move to support Biron.
The Allies move toward Eyne.
Infantry assault Eyne while cavalry attempt to pass between Eyne and the river.
Most of both armies deployed. The French have a cavalry reserve in the center. The Allies have uncommitted infantry on the far right.
This weekend the local HMGS-South group played a War of Spanish Succession game at the Dogs of War shop. Black Powder rules and 6mm Baccus figures were used. Unfortunately the duty photographer got so involved running the game that he forgot to take photos. Those below were taken during cleanup.
Saturday the local HMGS-South group played a game of Black Powder at the Dogs of War shop.
This scenario is also known as The Battle of Beaver Dam Creek, 26 June, 1862. Three brigades of confederate infantry with two attached batteries and three off-table artillery batteries attack two Union infantry brigades and 5 artillery batteries in breastworks.
Confederate off-table artillery is behind the Confederate left.
The left and center Confederate brigades advance while a blunder send the right brigade to the rear.
A blunder sends a Union unit charging across the creek. Confederate infantry deploys into skirmish order.
Confederate skirmishers surround the Union unit but fail to destroy it. With no attack in sight, the Union left flank units move to support the center.
Union units move up to support the unintentional advance. The Confederate right starts to move.
Union artillery has been concentrating on the Confederate batteries. Both are routed. The Union right withdraws but is broken in the process. The Confederate right wing takes advantage of poor Union command rolls and pushes in the Union left.
A well ordered Star Wars game on an adjacent table.
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