Archive for the ‘Russo-Japanese War’ Category

RJW Naval – Skagerrak 1905

March 24, 2018

This weekend the local HMGS-South group played a fictitious naval battle set in the North Sea during the Russo-Japanese War.

The Russo-Japanese War has been in progress since 1904. Historically, the Franco-Russian Alliance of 1894 did not require France to support Russia since no Triple Alliance member state was involved. The Anglo-Japanese Alliance of 1902 did not require Britain to support Japan since Japan was not at war with more than one state.

In this somewhat altered history, Germany has decided to spend money on the army and not build a large fleet. Anglo-German relations are good. France finds it necessary to support Russia due to the military balance in Europe. Japan, assuming that this is the case, attacks French assets in Asia. Thus France and Russia are at war with Japan and the Anglo-Japanese Alliance (Article 3) is invoked.

Player briefings: Skagerrak 1905 Briefing

Visibility 18,000 yards. Wind westerly at 14 knots. Sea state 3.

Status at the end of the game: sk1905 IO

Damage output file: sk1905 output

Player reports:
sk1905 side 1
sk1905 side 2

Plots of ship movements:
0-40 minutes sk-plot-0-40
40-70 minutes sk-plot-40-70
All sk-plot-all

Computer code (described here)

The British concentrated their fire on the Russian ships and damaged all four of the Borodino class (the most valuable Russian ships). The French placed themselves between the British and the Russians. The Russians fought on, declining to leave the French to fight alone against a much larger British force. After about 3.5 hours of play and 70 minutes of game time, many of the heavy ships were low on ammunition. A minor British win perhaps, but all sides acquitted themselves well.

Tsushima – Russo-Japanese War Naval AAR

May 13, 2017

This weekend the local HMGS-South group played a Russo-Japanese War naval battle based on the Battle of Tsushima. In order to make the game more balanced, the Russian ships were not handicapped to reflect their historical performance.

Visibility 14,000 yards. Wind SW at 14 knots. Seastate 3

Status at the end of the game: tsus2 io

Damage output file: tsus2 out

Plot of ship movements:
0 to 30 minutes tsus2 plot 0-30
30 to 60 minutes tsus2 plot 30-60
60 to 90 minutes tsus2 plot 60-90

Computer code (described here)

We called the game after about 4.5 hours of play (90 minutes of game time). The damage was fairly even at that point. The Russian battleships were low on main gun ammunition and several were completely out, so their ability to continue the fight was limited.

RJW Japanese Fleet

March 4, 2017

The Japanese fleet in 1/6000 scale.

RJW Russian 1st Pacific Squadron

January 20, 2017

The Russian Pacific Squadron of 1904 in 1/6000 scale. The paint schemes are loosely based on this advice. The darker hull colors have been lightened to contrast more with the ships of the 1905 squadron.

RJW Russian 2nd and 3rd Pacific Squadrons

January 11, 2017

The Russian fleet for Tsushima in 1/6000 scale. Destroyers and transports are not yet done.