This weekend the local HMGS-South group played a game of Ironclads, using the board game rules with some adjustments to accommodate miniatures larger that the game’s one-hex ship counters.
This weekend the local HMGS-South group played a game of Ironclads, using the board game rules with some adjustments to accommodate miniatures larger that the game’s one-hex ship counters.
This weekend the local HMGS-South group played a Black Powder Civil War game. The scenario was loosely based on the Battle of Piedmont, June 5th, 1864.
Black Powder rules modifications: BP-ACW specific rules (distances were adjusted for a ground scale of 50 yards per inch)
After four hours of play we called the game. The Union took heavy casualties to their largest brigade, the Confederates lost two batteries and cavalry losses were about even.
This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. Eight players participated and each commanded a division. The scenario was a non-historical meeting engagement.
After about four hours of play we had to quit with the battle still undecided.
This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. The Confederates were tasked with attacking to capture a crossroads, the surrounding high ground and a town beyond. The Union deployed first, but were allowed to re-position one division after seeing the Confederate deployment.
We had to end the game at this point due to time. The Confederates held the crossroads and the three hills overlooking it, while the Union held the town. Union losses were heavier.
This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.
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