WW1 Naval – Oran 1914

This alternate history scenario was a confrontation between British and French ships in November 1914. The British were tasked with preventing the return of the French fleet from Oran to Toulon. The French were to get underway from the anchorage at Oran and get past the British.

Player briefings

Status at the end of the game

Narrative

Player reports:
British
French

Plots of ship movements:
0-30 minutes
30-45 minutes
40-60 minutes
All

Computer code (described here)

We stopped play after 12 turns (60 minutes of game time) and about 4 hours of real time.

Heligoland Bight – 1916

This Friday we played a fictitious naval battle set in the North Sea in 1916. The British attempt to sweep the Heligoland Bight to eliminate German patrols. The Germans are supporting their light forces with heavy ships. The scenario includes ships not actually available in the North Sea at the time.

Player briefings

Winds WSW at 3 knots. Sea state 2. Visibility 5 NM toward the SW, 6 NM toward the NE.

Status at the end of the game

Narrative

Player reports:
British
German

Plots of ship movements:
0-30 minutes
30-50 minutes
All

Computer code (described here)

We played for about 4 hours without a decisive result. The British had suffered somewhat more damage. In spite of a lot of torpedo fire from the light cruisers and destroyers, the only two torpedo hits were achieved by the Von der Tann and the Blucher.

Seekrieg 5 – Alternate Battle of Samar

This weekend the local HMGS-South group played a Second World War naval game using the Seekrieg 5 rules. The scenario was fictional, but included ships present near Leyte Gulf on 25 October 1944.

US:
Battleships West Virginia, Mississippi, Tennessee, Pennsylvania
Cruisers Louisville, Portland, Minneapolis, Indianapolis

Japanese:
Battleships Yamato, Nagato
Battlecruisers Kongo, Haruna
Cruisers Tone, Chikuma

Transport ships of the Leyte invasion fleet were present nearby and provided a potential target for the Japanese.

The models are 1/2400 scale GHQ and CinC. Seven players participated.

We played seven turns in about 4 hours. Of the US battleships, only Pennsylvania was hit and took one tier of damage. Portland took two tiers of damage. Minneapolis took one tier and lost a primary turret. The two Japanese battleships took little or no damage. Kongo took two tiers of damage and lost a primary turret. Haruna three tiers, an engine room, a boiler room, a primary gun and all primary fire control. Chikuma had significant damage and fires. Tone blew up.

ACW Ironclads

This weekend the local HMGS-South group played a game of Ironclads, using the board game rules with some adjustments to accommodate miniatures larger that the game’s one-hex ship counters.

The scenario was to be loosely based on the CSS Arkansas attacking the Union fleet at Baton Rouge in August of 1862. The large number of players that showed up required some non-historical ship additions .
The ships were 1/600 scale models from Thoroughbred.