WW2 Market-Garden Blitzkrieg Commander Game

On Saturday the local HMGS-South group played a WW2 Market-Garden game using Blitzkrieg Commander at the Dogs of War shop. In this semi-historical scenario, two battalions of the 502nd Paratroop Infantry Regiment attempt to hold off the 107th Panzer Brigade untill the arrival of a Coldstream Guards armored force.

Two paratroop battalions dropped on the north-south road and moved to occupy the towns to the north-east and south. A German security company and two platoons of flak units defended the two northern towns. The security company was eventually overwhelmed and the north-east town taken.

On turn 5, German tanks and panzer grenadiers entered from the east and occupied the woods, covering both roads heading north. The panzer grenadiers assaulted the north-east town. The attack was stopped at the edge of town by a combination of mortar fire and bazookas.

On turn 9 British tanks and armored infantry entered from the south and raced north to relieve the airborne troops. Since Blitzkrieg Commander uses die rolls for orders, ‘racing’ can be very fast or very slow. The force moving up the east side of the table made good rolls and got into action against a flank guard of PzIVs and Stugs.

The game was ended due to time constraints with the Germans still in a strong defensive position.

Western Gunfight and WWII Skirmish

Today the local HMGS-South group played two games at the Dogs of War shop.

Game 1: The Dalton Gang’s raid on Coffeyville, October 5, 1892 was fought using 25mm rules, western terrain and miniatures by Rob of Real-Terrain (RMLHM901@aol.com).

Game 2: World War II skirmish using ‘Disposable Heroes & Coffin for Seven Brothers’ rules by Iron Ivan and 25mm figures. Three US infantry squads and one paratroop squad (each of a rifle section and a BAR section) must eject two German squads (each of a rifle section and a LMG section) from the stone buildings. The action is near Turqueville, June 7, 1944. This was a revised version of the scenario played in January.

Battle of Ziegenhagen

Saturday the local HMGS-South group played a game of Rapid Fire. The scenario was based on the action at Ziegenhagen on the River Ihna, February 8th, 1945.

The German force of 3 infantry platoons, 3 Tiger IIs, 2 Elephants, 5 Stugs and several Hummels faced a Soviet force of 3 JS-1s, 5 T-34/85s, 13 T-34/76s and several AT guns. Each T-34 carried a squad of desant infantry. The Soviet needed to gain undisputed control of one of the two Ihna River bridges.

The Soviet T-34s were reinforcements, with a random number arriving each turn. The Germans chose to send the Stugs and an infantry platoon by an unmapped  path  to the south bridge, with the possibility of a long delay.

Napoleonic Naval, Napoleonic Land and WWII Skirmish Games

Today the local HMGS-South group played three games at our regular monthly meet.

Game 1: Napoleonic (or should that be Nelsonian?) naval using Ship of the Line rules and 1/1200 scale miniatures. An Allied 3-decker is aground and must be protected from a British force of ships-of-the-line and frigates.

Game 2: Napoleon at War rules with 15mm figures. A battle of the little known Anglo-Austrian Unpleasantness of 1805.

Game 3: World War II skirmish using ‘Disposable Heroes & Coffin for Seven Brothers’ rules by Iron Ivan and 25mm figures. Three US paratroop squads (each of a rifle section and a BAR section) must eject two German squads (each of a rifle section and a LMG section) from the stone buildings. The action is near Turqueville, June 7, 1944.