This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.
Category: Miniature Wargames
WWI Naval Battle in the Strait of Otranto
In this fictional battle using the WWI naval game program, two players commanded French and Austro-Hungarian fleets in April 1915.
Player briefings: Otranto 1915
Initial plot: FAH plot c
Status after 65 minutes: IO end of turn 13
Plot of entire battle: sk-plot-012
WWI Naval – 1/6000 Scale British Pre-Dreadnoughts
Fire and Fury AAR
This weekend the local HMGS-South group played an ACW game at the Dogs of War shop using the Fire and Fury rules. It was a test game to learn the rules in preparation for a campaign. Each side had three players, two commanding infantry divisions and one commanding a cavalry division. Each division had three brigades of randomly determined size. Each side also had four artillery units.
The battle was still about even when we ran out of time.
WWI Naval Battle in the Great Belt 1914
In this fictional battle using the WWI naval game program, two players commanded British and German fleets in August 1914. The scenario was an attempt by the Grand Fleet to enter the Baltic Sea as part of one of Admiral Fisher’s schemes. The Germans manage to move some High Seas Fleet ships through the Kiel Canal and link up with old pre-dreadnoughts of the 4th and 5th Battle squadrons already operating in the Baltic. The fleets meet in the 10 nautical mile wide Great Belt near Nyborg Denmark.
The British organization is based on this list. The 4th BS (three battleships) has turned back due to mine damage. The flagship Iron Duke is attached to the 1st Battle Squadron replacing Colossus. The tactic of using pre-dreadnoughts as ‘mine bumpers’ in front of the fleet is from Usborne, “Blast and Counterblast.”
The German organization is based on this list. The flagship Friedrich der Grosse is attached to the 3rd Battle Squadron.
After 8 turns (40 minutes) the game was ended due to time constraints. Since the close range firing of the last few turns had not resulted in the expected carnage, the program’s hit probability range modifiers will be examined and possibly adjusted.
Data for individual ships after 8 turns: Belt2 IO Data end
Summary of firing results: Belt2 18DEC2013 Significant Results
Turn-by-turn plots: Belt2 Plots
After the game, the program was used to continue the battle (without the players or the miniatures). On the next turn (Turn 9) a German battlecruiser received 12 additional hits and sank. With her last few shells she blew up a British dreadnought (turret hit followed by magazine explosion). Within 3 turns the remaining two German battlecruisers had also sunk. After 8 additional turns the ship data was: Belt2 IO Data 16end




































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