This Friday we played a fictitious naval battle set in the North Sea in 1916. The British attempt to sweep the Heligoland Bight to eliminate German patrols. The Germans are supporting their light forces with heavy ships. The scenario includes ships not actually available in the North Sea at the time.
Initially only the 3rd British BCS and its CL screen enter the Bight.
When German BCs are engaged, the remaining British forces move in from the north.
Heligoland in 1/18000 scale (the game’s ground scale)
We played for about 4 hours without a decisive result. The British had suffered somewhat more damage. In spite of a lot of torpedo fire from the light cruisers and destroyers, the only two torpedo hits were achieved by the Von der Tann and the Blucher.
This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. Six players and a referee fought on the Nile and beside it. The British/Egyptian force was victorious, sinking both dhows and maintaining control of their base.
This weekend the local HMGS-South group played a Second World War naval game using the Seekrieg 5 rules. The scenario was fictional, but included ships present near Leyte Gulf on 25 October 1944.
US:
Battleships West Virginia, Mississippi, Tennessee, Pennsylvania
Cruisers Louisville, Portland, Minneapolis, Indianapolis
Transport ships of the Leyte invasion fleet were present nearby and provided a potential target for the Japanese.
The models are 1/2400 scale GHQ and CinC. Seven players participated.
The US ships start at 5 knots, with the cruiser line on the engaged side.
The Japanese are in three columns, and will take some effort to deploy.
Color-coded play aids help explain the ship data.
The US cruisers turn to close the reported enemy, but the battleships are not allowed to react immediately.
Careful maneuvering avoids collisions as the Japanese deploy.
The Tone has blown up.
US cruisers reverse course to avoid land, but damage limits the turning ability of Minneapolis.
We played seven turns in about 4 hours. Of the US battleships, only Pennsylvania was hit and took one tier of damage. Portland took two tiers of damage. Minneapolis took one tier and lost a primary turret. The two Japanese battleships took little or no damage. Kongo took two tiers of damage and lost a primary turret. Haruna three tiers, an engine room, a boiler room, a primary gun and all primary fire control. Chikuma had significant damage and fires. Tone blew up.
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