This alternate history scenario was a confrontation between British and French ships in November 1914. The British were tasked with preventing the return of the French fleet from
Oran to Toulon. The French were to get underway from the anchorage at Oran and get past the British.
Status at the end of the game
Plots of ship movements:
code (described here)
All ships except the rear French battleships have been sighted.
The British battleline of the four oldest dreadnoughts and eight pre-dreadnoughts.
The French have deployed into a line with the armoured cruisers leading and the new dreadnoughts in the rear.
French DDs attack unsupported and are shattered by the fire of British 4 and 6 inch guns.
The Devonshire should not be in a camouflage paint scheme in 1914.
The British dreadnought division passes through the French fleet. One collision occurs. The Bellerophon blows up and the Temeraire sinks.
The Dreadnought blows up.
We stopped play after 12 turns (60 minutes of game time) and about 4 hours of real time.
4 thoughts on “WW1 Naval – Oran 1914”
That is spectacular. Great work. A full military staff would be hard pressed to generate such a comprehensive AAR.
What rules did you use for this? Sounds like the torpedo rules were reasonable. In a lot of rule sets the hits are exaggerated.
The game uses a computer code. There is a link in the post to the code description.
This would be a good premise for a pre-dreadnought scenario, too — the Fashoda War.