This fictional scenario was designed to test new destroyer/torpedo boat guide algorithms. For each fleet, two ships can be designated as guides. DD/TB units can then be ordered to take station on those guides instead of being given normal movement orders.
Visibility was 24,000 yards. Wind was north-westerly at 10 knots and the seastate was 2.
When we quit, damage to the battleships was about even, but the French armored cruisers and torpedo boats had suffered much more damage than those of the US. The small French TBs were sunk primarily by fire from the 5 inch guns of the US BBs. There were no successful torpedo attacks, but the US AC Montana was accidentally torpedoed by US DDs.
This fictional scenario was designed to test revised torpedo algorithms and also to experiment with several tactical concepts mentioned in Friedman, Naval Weapons of World War One, Chapter I:1, Gun Tactics. Fleets of 16 battleships (as envisioned by Plunkett) meet on opposite courses (addressed in Admiral Callaghan’s ‘Instructions for the Conduct of the Fleet in Action’ of October 1913). The order of battle assumes that the British and German battlecruisers and the British 5th Battle Squadron are engaged elsewhere. The 12in gunned British battleships were sent to cover Tershellling in the event the German fleet attempted to return to port by that route. The German pre-dreadnoughts were left in port. HMS Audacious was not lost in 1914.
Visibility was 11,000 to 12,000 yards, with the best visibility looking toward the east. Wind was westerly at 10 knots and the seastate was 3.
In this fictional battle using the WWI naval game program, the Russian Baltic fleet sails to attack Kiel in August 1914. The game is continued from the earlier maneuvers posted here. Since the torpedo algorithms were significantly revised, the game was backed up several minutes to restart prior to any significant action.
The plot was complicated, so it was divided into two 20 minute plots:
In this fictional battle using the WWI naval game program, the Russian Baltic fleet sails to attack Kiel in August 1914. The Germans scrape together their Baltic forces and meet the Russians in the Fehmarn Belt, in the 10 Nautical mile gap between Fehmarn Island and Lolland Island.
The maneuvering took a lot of time, as did our discussions of torpedo tactics and game algorithms, so we had to stop just as the shooting started to become effective. Since the program saves the game data each turn, the battle can be continued from any point at the next opportunity.
In this fictional battle using the WWI naval game program, the Goeben and the Breslau sail into the Adriatic to join the Austro-Hungarian fleet. They are intercepted by British forces just as the Austrian escort is in sight.
After a running fight lasting 80 minutes, the German ships escape north with little damage. The A-H pre-dreadnought battleships are sunk or sinking, probably to be finished off by the British battlecruisers. The British armoured cruisers have lost one ship and the others are heavily damaged.