WWI Naval Battle – Return of von Spee

The German Asiatic and Mediterranean squadrons are attempting to return to Germany in September of 1914. Scouting Group I has evaded the British in order to escort them back. While coaling in Faxa Bay Iceland, they are caught by the Battlecruiser Fleet.

German light cruisers were required to stay stationary for the first three turns (15 minutes) and were limited to an ordered speed of 10 knots on turn 4. German heavy ships were required to stay stationary for the first four turns and were limited to an ordered speed of 5 knots on turn 5 and 10 knots on turn 6. The Goben and the three battlecruisers of the 2nd BCS were limited to 22 knots due to maintenance issues.

Scale: 1/6000 miniatures, 500 yards/in ground scale.

Rules: Computer code in development.

Visibility 22,000 yards. Wind northeasterly at 25 knots. Seastate 3.

Status at the end of the game: RvS status

Damage output file: RvS output

Plot: RvS plot

 

The game was stopped at this point due to the time and to avoid the long gunnery duel which would have followed.

Gutshot Game – The Above Average Seven

Saturday the local HMGS-South group played a game of Gutshot, in which seven tough gunslingers defended a western town from bandits. We played through the game twice. Each time the town was saved, but not without some highly cinematic deaths among the gunslingers. One player learned that playing with dynamite is dangerous.

 

Rapid Fire – Eastern Front Battle

This weekend the local HMGS-South group played a Rapid Fire game. German and Soviet forces, mostly armor, race to take a crossroads and set up AT guns.

WWI Naval Battle – Skagerrak, July 1914

After the battle in the Fehmarn Belt, the surviving British ships passed through the Kattegat to the Skagerrak. There they were met by the other division of the 2nd Battle Squadron (four Orion class dreadnoughts) and the battlecruiser New Zealand (assigned to the 1st BCS at this time). This force was then intercepted by German ships from Wilhelmshaven.

Scale: 1/6000 miniatures, 500 yards/in ground scale.

Rules: Computer code in development.

Visibility 16,000 yards. Wind northerly at 16 knots. Seastate 3.

Status at the end of the game: belt4 IO

Damage output file: Belt4 output

Plot: belt4plot

 

Starship Troopers AAR

This Saturday the local HMGS-South group played a Starship Troopers game. Special Forces troops, Mobile Infantry and Chicken-hawks escort a scientist and a psyker into underground tunnels to capture a Brain Bug. Opposition was initially light but the psyker warned of a trap. Undeterred, the force pressed on. Sudden mass attacks of bugs forced the dropships to leave the atmosphere. The infantry fought their way to the Brain Bug, but were surrounded by bugs. Part II will be played out as a future game.