WWI Naval Battle – Strait of Messina 1914

In this hypothetical battle, The German Mediterranean squadron (significantly enlarged from the historical one) is cornered by the British in August 1914.

Scale: 1/6000 miniatures, 500 yards/in ground scale.

Rules: Computer code in development.

Visibility 20,000 yards. Wind westerly at 10 knots. Seastate 2.

Status at the end of the game: Messina Status

Damage output file: Messina-output

Plot of ship movements: Messina-plot

The German squadron heads east out of the Strait of Messina after coaling. Two British battlecruisers pass through the straits and approach from the northwest. Milne, in his flagship Inflexible, approaches from the southeast. The armoured cruisers of the 1st Cruiser Squadron approach from the northeast. The Goeben and the British battlecruisers are limited to 24 knots due to maintenance issues.

The Inflexible is sunk by the Goeben, allowing her to escape to the south with little damage. The German cruisers are all sunk and the British also lose one armoured cruiser.

Milne is posthumously hailed as a hero, and the Goeben reaches Turkey to play her historical role there.

Hail Caesar – Gilgenburg 1410

Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.

Gilgenburg Prussia, July 13th, 1410.

On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.

When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.

WWI Naval Battle – Pola

In this hypothetical battle, The French attack the Austro-Hungarian naval base of Pola (Pula in Croatia today) in September 1914.

Scale: 1/6000 miniatures, 500 yards/in ground scale.

Rules: Computer code in development.

Visibility 22,000 yards. Wind southeasterly at 10 knots. Seastate 2.

Status at the end of the game: Pola-status

Damage output file: Pola-output

Plot of ship movements: Pola plot

This scenario was not balanced well due to the French advantage in gun range and the slow speed of the oldest A-H ships.

WWI Naval Battle – Interception of the HSF

As a counterpart to a recent hypothetical battle where the German battlecruisers were sent into the channel to intercept the BEF transports, this scenario assumes the High Seas Fleet demonstrates in the North Sea to draw the Grand Fleet away from the channel. The GF intercepts the HSF as it moves south along the Danish coast toward the Jade.

Scale: 1/6000 miniatures, 500 yards/in ground scale.

Rules: Computer code in development.

Visibility 14,000 yards. Wind northwesterly at 12 knots. Seastate 2.

Status at the end of the game: BEF2-status

Damage output file: BEF2-output

Plots of ship movements:

first 40 minutes BEF2-plot-1to40

last 50 minutes BEF2-plot-40to90

total BEF2-plot

At the point where we stopped, both battle fleets had taken significant damage and it was expected that a lot more ships would soon be sunk.