This weekend the local HMGS-South group played a Bolt Action game.
The Envelopment Scenario in the Bolt Action rule book was used. It was based on the fighting around the city of Kohmia in May 1944, between the British 2nd Division and the Japanese 15th Division. The Japanese were attempting to envelop a British position and capture a road junction behind the British lines.
The Japanese will get the most victory points for exiting units off the table behind the British lines.
Only one vehicle was used.
The thin red line.
Japanese troops advance rapidly all across the front.
The center units exchange fire with the British while the flank units continue to advance. Most of the early fire fights were on the Japanese center and right.
The Japanese left turns the British flank using a low hill for cover.
Units begin exiting the table. Two British squads are destroyed, one by a Banzai charge.
The tank is confined to the roads, so moves right to support the infantry assault there.
After a stalwart defense, the British left flank is driven off.
This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. The scenario was based loosely on the situation in the Falklands in December 1914, but with significant historical revisions to produce a more balanced battle.
The scenario deviates from history just before von Spee’s squadron reaches the Falklands. Von Spee is alerted to the presence of a strong British force, hides until dawn on 9 December and then uses the cover of fog to start for the Argentine coast. The British divide their forces to search, and one element finds the Germans. The scenario was scaled to give one ship to each of the five players.
German: armored cruisers Scharnhorst and Gneisenau, light cruiser Dresden.
The German ships (especially Scharnhorst) were given an advantage in crew quality to help the scenario balance.
The opponents are just coming into sight, having been hidden by the fog-shrouded headlands. A Lion class model is standing in for the Invincible.
On the left, Dresden leaves the formation and heads toward the Bristol using evasive maneuvering. On the right, the Bristol opens the range. The Invincible is beyond the visibility limit of 12,000 yards.
All ships are accelerating at their maximum rate. The Germans close, presenting a bow aspect.
Due to the poor visibility, most of the early fire is ineffective.
The fog bank blocks fire.
The blue stones indicate ships under fire for calculating over-concentration penalties.
Invincible turns to cross the German T.
… and keeps turning to close to point-blank range of Scharnhorst.
Positions at the close of the game. Scharnhorst is on fire.
After about 4.5 hours of play, we stopped play. Damage was about even, mostly to Scharnhorst and Invincible. No ship had been sunk or crippled.
This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884.
This weekend the local HMGS-South group played a Zulu War game using The Sword and the Flame colonial rules.
The game was to include a relief column and a besieged force but was cut down to just the relief column due to only having five players. There were 8 British infantry units, 1 cavalry unit, 4 guns and one Gatling gun against 20 Zulu units.The British stayed together, tripped the Zulu ambush with scouts and held their ground well until the last game turn. The Zulu commander choose to bring in all his units except two onto the British left flank.
Edit: More photos taken by one of the players have been added.
The final photo is after the final game turn when the Zulus finally break the British square. A typical TSATF game, the Zulu army is slaughtered but declares victory since they broke a square. The British would have reformed the next turn and what was left of the Zulu army would have been gutted.
For the 100th anniversary of the battle of Jutland, the positions of the fleets at about 6 pm were set up, and various options for the deployment of the Grand Fleet were discussed.
No formal game was attempted since it would have taken more time than was available, but the capital ships were run through the deployment with automated targeting while we talked. The light forces were mostly ignored, but several torpedo attacks occurred anyway due to the initial courses. Since the German fleet did not turn away, the damage was much greater than historically. The poor visibility, particularly toward the north and east, allowed several devastating torpedo attacks.
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