This weekend the local HMGS-South group played a Bolt Action game set during the Battle of Saipan. The scenario was based on the Japanese counterattack on Aslito airfield on the night of 16-17 June 1944 and pitted the 23rd Marine Regiment against the Japanese 118th Infantry Regiment.
Marines ready for the Japanese attack
The Japanese had three tanks.
The final Japanese charge was repulsed.
After about four hours of play, the Japanese failed to achieve the required victory conditions. As a result, the airfield was held by the Marines.
This weekend the local HMGS-South group played a Russo-Japanese War naval game using the Seekrieg 5 rules. The scenario included battleships from the Battle of Tsushima.
The battle was fought in calm seas and hazy weather, visibility 12,000 yards. The lead ships started about 12,000 yards apart.
Japanese ships in a single line ahead:
Mikasa, Asahi, Fuji, Shikishima, Chin Yen
Russian ships in two divisions, each in line ahead:
Kniaz Suvarov, Imperator Alexander III, Borodino, Orel
Oslyabya, Sissoi Veliki, Navarin, Imperator Nicolai I
Crew quality was randomized, with the Japanese having a probable advantage:
Japanese:
1-20% +1
21-80% +2
81-100% +3
Russian:
1-30% -1
31-90% 0
91-100% +1
The battle opened with the Borodino class ships firing at the four new Japanese battleships, the Oslyabya firing at the Chin Yen and the four Japanese battleships firing on the lead pair of each Russian division. The guns of the remaining ships would be out of range for several turns. The Japanese soon switched to firing their primary guns on the four Borodino class and their secondary guns on the older Russian ships. The Imperator Alexander III lost an engine room on the first turn, forcing her to leave the formation. That was the story for the rest of the battle, with the Russian first division taking most of the damage.
After 14 turns and more than four hours of real time, the damage was:
Russian:
Kniaz Suvarov 3 tiers, speed reduced to 7 knots
Imperator Alexander III 1 tier, speed reduced to 9 knots
Borodino light damage
Orel 8 tiers, speed reduced to 11 knots,
– no main battery, sinking
Oslyabya light damage
Sissoi Veliki light damage
Navarin light damage
Imperator Nicolai I light damage
This weekend the local HMGS-South group played a fictitious naval battle set in the North Sea in May 1914. The British attempt to destroy the German fleet in the North Sea bases. The German fleet sails to fight in the Heligoland Bight. The scenario is based on the British strategy of destroying fleets which may become a threat (Copenhagen) (also), and the German concept of the Risikoflotte (risk fleet).
Most of both side’s dreadnoughts have been spotted.
Both fleets have deployed into lines and approach on courses giving reasonable range rates. The head of the German line takes early damage and the rear is disrupted by British flotilla torpedo attacks. Those flotillas take heavy damage.
After more than four hours of play and 60 minutes of game time we called it a day. 5 British dreadnoughts were sunk and 2 were in a sinking condition. 2 German dreadnoughts were sunk and 1 was heavily damaged. The Germans could claim a tactical victory at this point but not a strategic victory.
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