1/6000 Naval – Never Built Dutch Dreadnoughts

This is a Dutch dreadnought design from 1913, modeled in 1/6000 scale. Various designs were proposed from 1912 through 1914, as described in Warship International No. 4, 1988, No. 1, 1989 and No. 4, 1989. The 1913 quadruple turret design was chosen because it differed the most from contemporary German designs.

Normal displacement 20,700 tons
Length 169.2 meters
Eight 34.3cm L/45 in quadruple turrets
Sixteen 15cm L/50in casemates
Oil fired, 22-23 knots

The names were taken from late 19th Century Dutch cruisers.

 

 

 

 

1/6000 Naval – Never Built Ships

These are various ship designs from WW1 or shortly thereafter, modeled in 1/6000 scale. Many had little or no chance of being built.

La Motte-Picquet class French cruiser.

1917 Russian design for a Black Sea Battleship. The link has several 16-inch gun designs. Version 2 of the four variations by V.P. Kostenko (at the bottom of the page) was modeled since it was among the later designs (1917) and matches the drawings provided.

Austro-Hungarian Project V Battleship. Austro-Hungarian Project VI Battlecruiser. The last Austro-Hungarian battleship and battlecruiser designs were modeled.

German Post-Jutland Battleship Design Studies. Battleship study L20eɑ was modeled since it was selected on 11 September 1918 as the basis for the next German battleship (Dodson, “The Kaiser’s Battlefleet” page 126). Battlecruiser study GK4541 was modeled since it was among the last designs considered (Dodson, “The Kaiser’s Battlefleet” page 127) and since it was included in the Avalanche Press game “Jutland 1919“.

Tillman Battleships. Design IV-2 was modeled since it was the one presented to Congress early in 1917.

WW1 Naval – Oran 1914

This alternate history scenario was a confrontation between British and French ships in November 1914. The British were tasked with preventing the return of the French fleet from Oran to Toulon. The French were to get underway from the anchorage at Oran and get past the British.

Player briefings

Status at the end of the game

Narrative

Player reports:
British
French

Plots of ship movements:
0-30 minutes
30-45 minutes
40-60 minutes
All

Computer code (described here)

We stopped play after 12 turns (60 minutes of game time) and about 4 hours of real time.

Heligoland Bight – 1916

This Friday we played a fictitious naval battle set in the North Sea in 1916. The British attempt to sweep the Heligoland Bight to eliminate German patrols. The Germans are supporting their light forces with heavy ships. The scenario includes ships not actually available in the North Sea at the time.

Player briefings

Winds WSW at 3 knots. Sea state 2. Visibility 5 NM toward the SW, 6 NM toward the NE.

Status at the end of the game

Narrative

Player reports:
British
German

Plots of ship movements:
0-30 minutes
30-50 minutes
All

Computer code (described here)

We played for about 4 hours without a decisive result. The British had suffered somewhat more damage. In spite of a lot of torpedo fire from the light cruisers and destroyers, the only two torpedo hits were achieved by the Von der Tann and the Blucher.

Seekrieg 5 – Tsushima

This weekend the local HMGS-South group played a Russo-Japanese War naval game using the Seekrieg 5 rules. The scenario included battleships from the Battle of Tsushima.

The battle was fought in calm seas and hazy weather, visibility 12,000 yards. The lead ships started about 12,000 yards apart.

Japanese ships in a single line ahead:
Mikasa, Asahi, Fuji, Shikishima, Chin Yen

Russian ships in two divisions, each in line ahead:
Kniaz Suvarov, Imperator Alexander III, Borodino, Orel
Oslyabya, Sissoi Veliki, Navarin, Imperator Nicolai I

Crew quality was randomized, with the Japanese having a probable advantage:

Japanese:
1-20%       +1
21-80%    +2
81-100%  +3

Russian:
1-30%        -1
31-90%       0
91-100%   +1

The battle opened with the Borodino class ships firing at the four new Japanese battleships, the Oslyabya firing at the Chin Yen and the four Japanese battleships firing on the lead pair of each Russian division. The guns of the remaining ships would be out of range for several turns. The Japanese soon switched to firing their primary guns on the four Borodino class and their secondary guns on the older Russian ships. The Imperator Alexander III lost an engine room on the first turn, forcing her to leave the formation. That was the story for the rest of the battle, with the Russian first division taking most of the damage.

After 14 turns and more than four hours of real time, the damage was:

Russian:
Kniaz Suvarov                      3 tiers, speed reduced to 7 knots
Imperator Alexander III    1 tier, speed reduced to 9 knots
Borodino                               light damage
Orel                                        8 tiers, speed reduced to 11 knots,
–                                               no main battery, sinking
Oslyabya                               light damage
Sissoi Veliki                          light damage
Navarin                                  light damage
Imperator Nicolai I             light damage

Japanese:
Mikasa                                    light damage
Asahi                                       light damage
Fuji                                           light damage
Shikishima                             1 tier, speed reduced to 8 knots
Chin Yen                                 1 tier