WWI Naval Battle – Fehmarn Belt, Part I

In this fictional battle using the WWI naval game program, the Russian Baltic fleet sails to attack Kiel in August 1914. The Germans scrape together their Baltic forces and meet the Russians in the Fehmarn Belt, in the 10 Nautical mile gap between Fehmarn Island and Lolland Island.

The ships involved were based on Nafziger Collection OBs 914NXAD, 914NIAB, 914NXAA and on this site.

Status at the start of the game: IOstart

Plot of the battle so far: Fehmarn plot part 1

The maneuvering took a lot of time, as did our discussions of torpedo tactics and game algorithms, so we had to stop just as the shooting started to become effective. Since the program saves the game data each turn, the battle can be continued from any point at the next opportunity.

WWI Naval Battle – Goeben Escapes Again

In this fictional battle using the WWI naval game program, the Goeben and the Breslau sail into the Adriatic to join the Austro-Hungarian fleet. They are intercepted by British forces just as the Austrian escort is in sight.

Status at the end of the game: IO end 2-12-2014

Plot of entire battle: sk-plot-2-12-2014

Damage output summary: Output 2-12-2014

After a running fight lasting 80 minutes, the German ships escape north with little damage. The A-H pre-dreadnought battleships are sunk or sinking, probably to be finished off by the British battlecruisers. The British armoured cruisers have lost one ship and the others are heavily damaged.

 

WWI Naval Battle – Scandinavian Convoy

In this fictional battle using the WWI naval game program, the fastest units of the High Seas Fleet are sent north to intercept a Scandinavian convoy. The convoy is escorted by the US dreadnoughts serving as the 6th Battle Squadron of the Grand Fleet. Historically, the British had begun escorting these convoys with battleship divisions detached from the Grand Fleet in January 1918. The 6th Battle Squadron sailed to perform this duty for the first time on February 6, 1918 (Jones, “U.S. Battleship Operations In World War I”, Chapter 2).

Status after 50 minutes: Skagerrak-201 end norway

Plot of entire battle: sk-plot-norway

Damage output summary: Norway output 2-5-2014

With the Grand Fleet approaching, the German units have to withdraw. The Markgraf has a maximum speed of 16 knots and will probably be scuttled to avoid capture. New York and Wyoming are so badly damaged that making port will be difficult.

WWI Naval Battle in the Strait of Otranto

In this fictional battle using the WWI naval game program, two players commanded French and Austro-Hungarian fleets in April 1915.

Player briefings: Otranto 1915

Initial plot: FAH plot c

Status after 65 minutes: IO end of turn 13

Plot of entire battle: sk-plot-012