With the A-H battle cruisers wrecked and the best A-H battleships damaged and in disarray, we called the game. The scenario was unbalanced, due in part to the powerful G3 and N3 classes and the weak (four gun) primary armament of the A-H battle cruiser class. We have yet to come to any conclusions about how to effectively employ divisions with differing speeds.
This scenario was inspired by the Russian attack on a convoy of iron ore sailing from Sweden to Germany described in “After Jutland“, Chapter 6, pages 90-91. The Russian attack group of destroyers has a close cover force of cruisers and a distant cover force of dreadnoughts. The Germans expect the operation and counter with their own cruiser and dreadnought supporting forces.
Winds WSW at 5 knots. Sea state 2. Visibility 6 NM.
With only two Russian dreadnoughts left to face six relatively intact German dreadnoughts, we called the game. The convoy and most of the German cruisers had been destroyed, but the loss of the Russians dreadnoughts was a high price to pay for meeting the mission objective.
This alternate history scenario was a confrontation between British and French ships in November 1914. The British were tasked with preventing the return of the French fleet from Oran to Toulon. The French were to get underway from the anchorage at Oran and get past the British.
This Friday we played a fictitious naval battle set in the North Sea in 1916. The British attempt to sweep the Heligoland Bight to eliminate German patrols. The Germans are supporting their light forces with heavy ships. The scenario includes ships not actually available in the North Sea at the time.
We played for about 4 hours without a decisive result. The British had suffered somewhat more damage. In spite of a lot of torpedo fire from the light cruisers and destroyers, the only two torpedo hits were achieved by the Von der Tann and the Blucher.
This weekend the local HMGS-South group played a Russo-Japanese War naval game using the Seekrieg 5 rules. The scenario included battleships from the Battle of Tsushima.
The battle was fought in calm seas and hazy weather, visibility 12,000 yards. The lead ships started about 12,000 yards apart.
Japanese ships in a single line ahead:
Mikasa, Asahi, Fuji, Shikishima, Chin Yen
Russian ships in two divisions, each in line ahead:
Kniaz Suvarov, Imperator Alexander III, Borodino, Orel
Oslyabya, Sissoi Veliki, Navarin, Imperator Nicolai I
Crew quality was randomized, with the Japanese having a probable advantage:
The battle opened with the Borodino class ships firing at the four new Japanese battleships, the Oslyabya firing at the Chin Yen and the four Japanese battleships firing on the lead pair of each Russian division. The guns of the remaining ships would be out of range for several turns. The Japanese soon switched to firing their primary guns on the four Borodino class and their secondary guns on the older Russian ships. The Imperator Alexander III lost an engine room on the first turn, forcing her to leave the formation. That was the story for the rest of the battle, with the Russian first division taking most of the damage.
After 14 turns and more than four hours of real time, the damage was:
Kniaz Suvarov 3 tiers, speed reduced to 7 knots
Imperator Alexander III 1 tier, speed reduced to 9 knots
Borodino light damage
Orel 8 tiers, speed reduced to 11 knots,
– no main battery, sinking
Oslyabya light damage
Sissoi Veliki light damage
Navarin light damage
Imperator Nicolai I light damage