Saturday the local HMGS-South group played a Seven Years’ War naval game using the Flying Colors rules. The scenario was the battle of Minorca, 20 May 1756. The ship models are Old Glory miniatures. The scenario from the rule book starts after the approach and Byng’s tack to bring his fleet onto a parallel course with the French (Tunstall, Naval Warfare in the Age of Sail, Chapter 4). The scenario does not specify a wind speed, so the wind barb in the first photo is arbitrarily set to 10 knots.
The starting positions from the Flying Colors rule book. The British are to windward. All ships are on a reach.
The French maintain the line while the rear British ships close in. The leading ships exchange fire.
The rear French ships bear off to maintain their distance from the British.
We had to quit after about 3.5 hours of play. At that point, the French had taken mostly hull damage and the British had taken mostly sail damage. Most ships were undamaged since fire had been concentrated on a few ships.
This weekend the local HMGS-South group played a Bolt Action game.
The U.S. 116th Regimental Combat Team (RCT) is pushing west along the coast after breaking out of the Omaha beachhead. The 116th RCT commander has ordered B Company to take the German coastal artillery position outside the village of Maisy. The German artillery is shelling Allied shipping off of Utah beach and has thus far proven impossible for Allied aircraft and naval guns to destroy.
The German positions are defended by elements of the 914th Grenadier Regiment and the remains of several Ost companies.
US forces enter at the bottom with the objective of clearing the crossroads area of enemy troops. The minefield must also be cleared.
A lucky hit takes out the MG in the bunker, but it is replaced by a full squad of German infantry.
The recon vehicle is destroyed.
Mortar fire convinces German troops to shift positions in the ruins. US infantry advance on both flanks.
US infantry take loses on both flanks but keep advancing. The TD advances to within point blank range of the bunker. The Ost squad is eliminated, having fought far better than expected.
US infantry occupies some of the ruins on the right. The German squad leaves the bunker to destroy the TD by close assault.
At the end of the game (eight or nine turns) the crossroads was mostly clear of German troops, but a German half-track remained and the minefield had not been cleared.
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