Empire 1809 French vs Austrian

Saturday the local HMGS-South group played a Napoleonic game using a modified version of the Empire V rules. The game pitted two corps (four divisions) of French against a similar force of Austrians.

 

The French success on their left seemed more significant than their losses on their right,  but overall a closely fought battle.

Hail Caesar – Medieval AAR

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.

WW1 Naval – Churchill’s Idea

This weekend the local HMGS-South group played a World War One naval game based on this March 9th 1915 memo (item 121 Jellicoe Papers) from the 1st Lord of the Admiralty. The idea was to send a fast division into the Baltic Sea and, in cooperation with the Russian fleet, blockade German ports. The Germans send the ships that were in the Baltic for training exercises.

The confrontation occurs off Aarhus, Denmark: aarhus-10nm-grid

Status at the end of the game: io

Damage output file: chur-output

Plot of ship movements:
First 25 minutes: chur-plot-1-25
Last 25 minutes: chur-plot-25-50
Entire plot: chur-plot

Computer code (described here)

Pig Wars AAR

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.