This weekend the local HMGS-South group played a World War One naval game based on this March 9th 1915 memo (item 121 Jellicoe Papers) from the 1st Lord of the Admiralty. The idea was to send a fast division into the Baltic Sea and, in cooperation with the Russian fleet, blockade German ports. The Germans send the ships that were in the Baltic for training exercises.
The confrontation occurs off Aarhus, Denmark: aarhus-10nm-grid
Status at the end of the game: io
Damage output file: chur-output
Plot of ship movements:
First 25 minutes: chur-plot-1-25
Last 25 minutes: chur-plot-25-50
Entire plot: chur-plot
Computer code (described here)
Will have to try this scenario with Steam and Iron: Great War at Sea.
I’m not familiar with those rules. Please let me know how it turns out.
It’s a PC game/sim that, like your game assist software, is full of crunchy data goodness.
Here is a short summary of a re-fight of Jutland:
http://nws-online.proboards.com/post/9928/thread
Thanks for that link. It was a good discussion.
It is a bit hard to tell, but from the plot it looks like the Grand Fleet battle divisions remained abreast in the cruising formation for the entire battle. Can they be deployed into a single line easily?
Click to access sk-plot-windy.pdf
Hey i like your Blog, check out my Blog as well🙂, it is for a school project so please do leave criticism and comments,thanks ! i am also thinking about doing a post about Churchill, exploring events such as gallipoli and his role in tank development
If you need references for Churchill, these may be of use:
Geoffrey Penn, “Fisher, Churchill and the Dardanelles,” ISBN 0-85052-646-9
Graham T. Clews, “Churchill’s Dilemma,” ISBN 978-0-313-38474-5
Stephen Roskill, “Churchill and the Admirals,” ISBN 0-688-03364-4
Richard Hough, “Former Naval Person, Churchill and the Wars at Sea,” ISBN 0-297-78706-3
thanks 🙂 ill keep them in mind