Sudan – Gunboats and Dhows

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. Two river steamers manned by the Royal Navy were tasked with capturing two small Dhows docked on the Nile. Fortifications covered the approaches to the docks and additional Ansar troops arrived by boat. The boats used were made by Last Stand Dan.

The British captured one large and one small Dhow, sank a large Dhow and destroyed several Ansar forts. One British steamer was destroyed, but otherwise British casualties were light.

 

Spearhead – Eastern Front 1944

This weekend the local HMGS-South group played a WW2 game using the Spearhead rules and 3mm (Pico) figures.

The Belostock Offensive was part of the third and final phase of the Belorussian Strategic Offensive of the Red Army in summer 1944, commonly known as Operation Bagration. The Belostock Offensive was part of the third, or ‘pursuit’ phase of Operation Bagration, and was commenced after the completion of the encirclement and destruction of much of Army Group Center in the Minsk Offensive.

The scenario was the counterattack that was launched by the 19th Panzer Division against the Soviet 50th Army on July 23rd, 1944 near Grodno.

The initial Russian forces were able to deploy in two of the three objective villages. The third village was out of command range. German armor advanced on the German left, expecting the Russian reinforcements on that flank, while infantry attacked the center village and mechanized infantry advanced unopposed on the right. After about 4.5 hours of play, the Russians still had toeholds in the two occupied villages, but no reasonable hope of keeping them or retaking them when lost.

Seekrieg 5 – Dreadnought 1906

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. The year is 1906. The British have just completed a new battleship. Navel experts claim it makes every other battleship obsolete. HMS Dreadnought and two British pre-dreadnoughts take on six German pre-dreadnoughts.

After about 4 hours of play and 20 game turns (40 minutes) we called the game. Damage results:

Pommern, 3 tiers, 12 knots
Schlesien, no damage
Braunschweig, 1 tier, boiler damage repaired
Schleswig-Holstein, light damage
Deutschland, 4 tiers, 15 knots
Hannover, 1 tier, 6 knots

Dreadnought, 4 tiers, 17 knots, both wing turrets out
Hindustan, light damage
Prince of Wales, light damage

 

Black Powder ACW – Piedmont 1864

This weekend the local HMGS-South group played a Black Powder Civil War game. The scenario was loosely based on the Battle of Piedmont, June 5th, 1864.

Black Powder rules modifications: BP-ACW specific rules (distances were adjusted for a ground scale of 50 yards per inch)

 

After four hours of play we called the game. The Union took heavy casualties to their largest brigade, the Confederates lost two batteries and cavalry losses were about even.

 

Bolt Action – Marines Land Again

This weekend the local HMGS-South group played a Bolt Action game. This was a similar scenario to the previous Bolt Action game. US Marines landed on a beach defended by the Imperial Japanese Army. Six LVTs, each carrying an infantry squad and several small support units attempted to land in the first wave. Several grounded on a reef for a turn, but by the second turn all troops were safely ashore. Two LVTs were destroyed on the beach by a Japanese tank. The marines and the remaining LVTs moved inland against hidden or dug in defenders. When the game ended the Japanese still held 2 of the 3 objective strong-points.