Seekrieg 5 – Newcastle Raid

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. A German squadron has bombarded Newcastle and is returning home but is spotted by a British dirigible. While still 200 miles from Heligoland, it is intercepted by a British squadron to the SSW.

German Squadron:
Armored cruisers Roon, Yorck, Prinz Adalbert
Light cruiser Pillau

British Squadron:
Armored cruisers Defence, Shannon
Light cruisers Arethusa, Aurora

We quit after 11 turns due to the time. On the British side, Defence and Shannon were lightly damaged with no critical hits, Arethusa was gone and Aurora was down to 16 knots with boiler and engine damage. On the German side, Roon had more than 40% damage and had lost a main turret, Yorck was gone, Prinz Adalbert had light damage and Pillau had medium damage.

 

Seekrieg 5 – North Sea Encounter

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. Initially the game was set up with a four ship division on each side, but we scaled it down to two ships on each side due to the low holiday weekend turnout.

The forces started 20,000 yards apart in good visibility. The British had two Iron Duke class battleships and the Germans had the Baden and a Konig class. The players rolled for crew quality and all ended up the same. The game ended when the lead British ship was destroyed by a magazine explosion.

Seekrieg 5 – Falklands 1914

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. The scenario was based loosely on the situation in the Falklands in December 1914, but with significant historical revisions to produce a more balanced battle.

The scenario deviates from history just before von Spee’s squadron reaches the Falklands. Von Spee is alerted to the presence of a strong British force, hides until dawn on 9 December and then uses the cover of fog to start for the Argentine coast. The British divide their forces to search, and one element finds the Germans. The scenario was scaled to give one ship to each of the five players.

Visibility 12,000 yards.

British: battlecruiser Invincible, light cruiser Bristol

German: armored cruisers Scharnhorst and Gneisenau, light cruiser Dresden.

The German ships (especially Scharnhorst) were given an advantage in crew quality to help the scenario balance.

After about 4.5 hours of play, we stopped play. Damage was about even, mostly to Scharnhorst and Invincible. No ship had been sunk or crippled.