This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. A German squadron has bombarded Newcastle and is returning home but is spotted by a British dirigible. While still 200 miles from Heligoland, it is intercepted by a British squadron to the SSW.
German Squadron:
Armored cruisers Roon, Yorck, Prinz Adalbert
Light cruiser Pillau
British Squadron:
Armored cruisers Defence, Shannon
Light cruisers Arethusa, Aurora
- The Pillau uses its speed to pass the head of the British squadron. The British light cruisers are at the rear and attempt to close with the German line without fouling the range for the armored cruisers.
- A lot of shooting but no significant damage. The Pillau holds her fire to avoid interfering with the heavier ship’s gunnery.
- The Arethusa is blown up by the Prinz Adalbert.
- View from the east. The Pillau runs down the back side of the British line, taking heavy fire and launching a torpedo.
- Alas, poor Yorck has blown up.
We quit after 11 turns due to the time. On the British side, Defence and Shannon were lightly damaged with no critical hits, Arethusa was gone and Aurora was down to 16 knots with boiler and engine damage. On the German side, Roon had more than 40% damage and had lost a main turret, Yorck was gone, Prinz Adalbert had light damage and Pillau had medium damage.
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