Seekrieg 5 – Newcastle Raid

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. A German squadron has bombarded Newcastle and is returning home but is spotted by a British dirigible. While still 200 miles from Heligoland, it is intercepted by a British squadron to the SSW.

German Squadron:
Armored cruisers Roon, Yorck, Prinz Adalbert
Light cruiser Pillau

British Squadron:
Armored cruisers Defence, Shannon
Light cruisers Arethusa, Aurora

We quit after 11 turns due to the time. On the British side, Defence and Shannon were lightly damaged with no critical hits, Arethusa was gone and Aurora was down to 16 knots with boiler and engine damage. On the German side, Roon had more than 40% damage and had lost a main turret, Yorck was gone, Prinz Adalbert had light damage and Pillau had medium damage.

 

Bolt Action – Eastern Front Late War

This weekend the local HMGS-South group played a Bolt Action game. It was a meeting engagement on the Eastern Front.

After six turns the Russians led with four enemy units destroyed to one.

Empire 1809 French vs Austrian

Saturday the local HMGS-South group played a Napoleonic game using a modified version of the Empire V rules. The game pitted two corps (four divisions) of French against a similar force of Austrians.

 

The French success on their left seemed more significant than their losses on their right,  but overall a closely fought battle.

Hail Caesar – Medieval AAR

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.