Johnny Reb III – Antietam

Saturday the local HMGS-South group played a game of Johnny Reb III, based on the action near Burnside’s Bridge at the battle of Antietam. Several Federal brigades attempt to take two bridges and find a ford over Antietam Creek.

Gutshot Game – Tombstone Arizona 1881

Saturday the local HMGS-South group played a game of Gutshot, with additional role-playing elements, at the Dogs of War shop.

The game was set in Tombstone Arizona in the days leading up to the Gunfight at the OK Corral. Three factions (the Earps, the Clantons and the Cowboys) contest control of the town’s business (mostly illicit) in order to raise cash. The two leading factions will shoot it out at the OK Corral to determine the winner.

In this game the Earps made a bit of money on bets, but were otherwise law-abiding and fell behind financially. The Clantons and the Cowboys tried shaking down the local merchants in a protection racket, but were not making much. Johnny Ringo got shot by an irate merchant, which did not help his reputation. The Clantons did well in the entertainment business and stage coach robbery.  The Cowboys ambushed some local bandits and cleaned up betting against one of their own in a boxing match. The final shootout was won by the Clantons, although both McLaurys died (a historical result).

Operation Cobra – Rapid Fire Game Photos

Saturday the local HMGS-South group played a game of Rapid Fire. The scenario was July 28, 1944 (three days after the start of Cobra) and involved efforts of the U.S. 3rd and 4th Armored Divisions to take Coutances as the American breakout of Normandy begins. The Americans were opposed by elements of the 353rd Infantry, 17th SS Panzer Grenadier and 2nd SS Panzer Divisions.

The terrain and buildings are made by Rob of Real-Terrain (RMLHM901@aol.com).

Order of Battle

WW2 Market-Garden Blitzkrieg Commander Game

On Saturday the local HMGS-South group played a WW2 Market-Garden game using Blitzkrieg Commander at the Dogs of War shop. In this semi-historical scenario, two battalions of the 502nd Paratroop Infantry Regiment attempt to hold off the 107th Panzer Brigade untill the arrival of a Coldstream Guards armored force.

Two paratroop battalions dropped on the north-south road and moved to occupy the towns to the north-east and south. A German security company and two platoons of flak units defended the two northern towns. The security company was eventually overwhelmed and the north-east town taken.

On turn 5, German tanks and panzer grenadiers entered from the east and occupied the woods, covering both roads heading north. The panzer grenadiers assaulted the north-east town. The attack was stopped at the edge of town by a combination of mortar fire and bazookas.

On turn 9 British tanks and armored infantry entered from the south and raced north to relieve the airborne troops. Since Blitzkrieg Commander uses die rolls for orders, ‘racing’ can be very fast or very slow. The force moving up the east side of the table made good rolls and got into action against a flank guard of PzIVs and Stugs.

The game was ended due to time constraints with the Germans still in a strong defensive position.

Piedmont – Black Powder ACW AAR

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario was based on the Battle of Piedmont, June 5th 1864.

The Confederates avoided the rout of the historical battle, while taking significant losses in cavalry and artillery. The Union side was hampered by the cramped deployment area, but attacked boldly in spite of heavy losses in infantry.