Fox Gap – ACW Black Powder

Saturday the local HMGS-South group played a game of Black Powder at the  Dogs of War shop. The ACW scenario was based loosely on the action at Fox Gap, South Mountain on September 14, 1862. The scenario was adjusted to accommodate the available 15mm units and the variable number of players expected to show up.

After four hours of play we had to adjourn. The Union had managed to break into the Confederate position in the center, but with one Union brigade broken and the Confederates strongly holding the turnpike objective, we called this a Confederate win.

Piedmont – Black Powder ACW AAR

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario was based on the Battle of Piedmont, June 5th 1864.

The Confederates avoided the rout of the historical battle, while taking significant losses in cavalry and artillery. The Union side was hampered by the cramped deployment area, but attacked boldly in spite of heavy losses in infantry.

Salem Church – Black Powder ACW AAR

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario (modified from Johnny Reb) was based on the action at Salem Church during the battle of Chancellorsville.

The 15mm figures used were generously donated to several Florida HMGS groups.

Tactically, the action ends with a stalemate at nightfall like the historic action, but for the overall battle that is all the Confederates needed. The Union VI Corps will not be able to move on Chancellorsville.

Black Powder WSS AAR

In this Black Powder scenario the advance guard of the Allied army had just arrived at a village crossroads. While still in march column, the advance guard is surprised by the appearance of a French blocking force tasked with the delay of the Allies. The French objective is to take the crossroads and hold it as long as possible.

Continue reading “Black Powder WSS AAR”

Black Powder Austro-Prussian 1866 AAR

Black Powder game using TFP (Total Fighting Power) Games counters from ‘Clash of Empires’, Austro-Prussian War of 1866. The scenario was a cooperative game with each player leading a Prussian division of two infantry brigades and divisional cavalry, artillery and jager units. The Austrian forces were controlled by a combination of programmed responses, die rolls and free kriegspiel.

Continue reading “Black Powder Austro-Prussian 1866 AAR”