The local HMGS-South group played a game based on the first battle of Kernstown, March 23, 1862. Johnny Reb III rules were used. The outnumbered Confederates took the bulk of the casualties, but achieved a strategic win by delaying the Union troops.
These photos show some of the 15mm terrain and miniatures, by Rob of Real-Terrain (RMLHM901@aol.com):
The Confederate entry area
The initial cavalry clash. The Union troops have made a charge straight down the road to forestall the Confederate advance.
Union infantry arrive via several roads.
The main road is crowded with Union reinforcements.
Confederate guns and infantry rush to occupy the stone walls.
The cavalry on both sides have fallen back after the initial clash.
Union infantry moving off the road to make way for the guns.
Union troops occupy the hill.
The battle lines form up.
Union infantry and cavalry try to skirt around the left flank.
Confederate reinforcements have arrived via a road close to the lines and formed up on the right.
In this Black Powder scenario the advance guard of the Allied army had just arrived at a village crossroads. While still in march column, the advance guard is surprised by the appearance of a French blocking force tasked with the delay of the Allies. The French objective is to take the crossroads and hold it as long as possible.
Black Powder game using TFP (Total Fighting Power) Games counters from ‘Clash of Empires’, Austro-Prussian War of 1866. The scenario was a cooperative game with each player leading a Prussian division of two infantry brigades and divisional cavalry, artillery and jager units. The Austrian forces were controlled by a combination of programmed responses, die rolls and free kriegspiel.
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