This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. Six players and a referee fought on the Nile and beside it. The British/Egyptian force was victorious, sinking both dhows and maintaining control of their base.
Today the local HMGS-South group played a game of Talon. The Terran forces were tasked with defending the planet Eden from a Talon fleet. Six players controlled 13 ships (6 Terran, 7 Talon).
After 3.5 hours of play, the Talons had done more than half of the damage to Eden required for victory. Given the long reload times of the weapons we decided against trying to finish.
This weekend the local HMGS-South group played a Second World War naval game using the Seekrieg 5 rules. The scenario was fictional, but included ships present near Leyte Gulf on 25 October 1944.
US:
Battleships West Virginia, Mississippi, Tennessee, Pennsylvania
Cruisers Louisville, Portland, Minneapolis, Indianapolis
Transport ships of the Leyte invasion fleet were present nearby and provided a potential target for the Japanese.
The models are 1/2400 scale GHQ and CinC. Seven players participated.
The US ships start at 5 knots, with the cruiser line on the engaged side.
The Japanese are in three columns, and will take some effort to deploy.
Color-coded play aids help explain the ship data.
The US cruisers turn to close the reported enemy, but the battleships are not allowed to react immediately.
Careful maneuvering avoids collisions as the Japanese deploy.
The Tone has blown up.
US cruisers reverse course to avoid land, but damage limits the turning ability of Minneapolis.
We played seven turns in about 4 hours. Of the US battleships, only Pennsylvania was hit and took one tier of damage. Portland took two tiers of damage. Minneapolis took one tier and lost a primary turret. The two Japanese battleships took little or no damage. Kongo took two tiers of damage and lost a primary turret. Haruna three tiers, an engine room, a boiler room, a primary gun and all primary fire control. Chikuma had significant damage and fires. Tone blew up.
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