Saturday the local HMGS-South group played a game of Hail, Agrippa!. The Hail, Agrippa! rules are a modification of Hail Caesar published in Issue 66 of ‘Wargames, Soldiers and Strategy’ magazine. [Hail Agrippa! rules link]
The scenario was a hypothetical battle set during the siege of Rhodes by Demetrius son of Antigonus. Ptolemy has sent a fleet to lift the siege. It is met by the Antigonid fleet in the narrows between Evlimnia (Alimia) island and the mainland of Rhodes.
View from the island of Rhodes toward Makry (Makri) island with Evlimnia (Alimia) and Chalki in the distance.
Good command rolls allow the Antigonid divisions to race forward to support their isolated ships near Evlimnia.
One Antigonid division continues to advance while another balks. Blunders in the Ptolemaic center delay the advance.
Casualties accumulate for both sides in the center. The Ptolemaic division near Makry blunders several times and never gets into action.
The flank attack by the Antigonid heavy ships from Evlimnia finally goes in, but does little damage initially.
The flank attack becomes effective, but losses are still about even.
We quit at this point due to the time. With the battle a draw, the siege of Rhodes can continue.