Saturday the local HMGS-South group played a game of Hail, Agrippa!. The Hail, Agrippa! rules are a modification of Hail Caesar published in Issue 66 of ‘Wargames, Soldiers and Strategy’ magazine. [Hail Agrippa! rules link]
The scenario was based on the Battle of Chios, 201 BCE. Philip V of Macedon has given up his siege of Chios and is attacked by an allied fleet primarily from Rhodes and Pergamum. The primary source is Polybius.
The players were allowed a free setup, done secretly and without knowledge of the composition of the opposing fleet. There were five players. The Macedonian fleet had three divisions (one for each player) and the Rhodian fleet had four divisions (two for each player). The Macedonian fleet was larger, but of lower quality than the Rhodian fleet.
The rules were modified in three ways:
(1) The command rolls used a D10 [1to3=1 move, 4to6=2 moves, 7to9=3 moves, 10=blunder].
(2) The unit values were specific to each fleet. The Rhodians were generally faster and had better morale values.
(3) Break results did not eliminate full size units. Stands were replaced with half-size stands (two ship models) with combat and stamina values halved.
The poor quality photos are the result of my forgetting my camera and having to use a cell phone.
After about 4 hours of play we had to quit. The battle was still close at the end, with about equal numbers of undamaged units.