This weekend the local HMGS-South group played an ACW game at the Dogs of War shop using the Fire and Fury rules. It was a test game to learn the rules in preparation for a campaign. Each side had three players, two commanding infantry divisions and one commanding a cavalry division. Each division had three brigades of randomly determined size. Each side also had four artillery units.
Troops enter the field. Both commanders have deployed their cavalry on their own right.
Confederate infantry advances in the center.
Union infantry advances in double line.
Confederate cavalry attempts to move around the Union left.
A Union charge drives back a Confederate infantry brigade. To the left a firefight starts which will last several turns.
A Confederate infantry charge forces the Union brigade back where it is exposed to a flank attack by cavalry.
Confederate cavalry in a mounted charge into the flank of a disordered Union brigade is so successful that the cavalry is required to continue into a battery. The battery is captured, but the cavalry is left exposed to overwhelming Union fire.
The Confederate cavalry gets a ‘Tardy’ command result (halving movement) and charges the Union unit to the front. The move choice is irrelevant since Union defensive fire destroys it in its initial location.
Another Confederate charge forces back a Union brigade. Dismounted Union cavalry advances on the far left.
The battle was still about even when we ran out of time.