This weekend the local HMGS-South group played a non-historical Pacific naval battle using the General Quarters 3rd Edition rules. Not many players turned up, but we took the opportunity to learn a new set of rules and discuss naval topics. In the absence of miniatures, ship counters were borrowed from a board game.
- On the first turn, both sides learn how the collision rules work. Against the odds there were no collisions.
Two IJN DDs were sunk and several ships on each side were damaged. Due to time constraints we did not play to a conclusion. GQ3 seems to be a quick game system suitable for club games as long as you can keep the naval buffs from arguing about the abstractions. Good luck with that.
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