Saturday the local HMGS-South group played a War of Spanish Succession battle using the Black Powder rules. The non-historical scenario was an attack by Allied troops on a French position.
The French begin to react to the approach of the Allied army.
View from the French lines.
The Allies advance in echelon.
The French redeploy to their left, but send the Bavarian brigades out to the right.
Cavalry clash on the French left. Allied infantry charges the French center.
The Allied cavalry retreat and French infantry advance on the left.
The Bavarians engage (upper right) while French cavalry flanks the Allied infantry in the center.
With Allied casualties about double those of the French, we called the game at this point.
This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. The Confederates were tasked with attacking to capture a crossroads, the surrounding high ground and a town beyond. The Union deployed first, but were allowed to re-position one division after seeing the Confederate deployment.
The Confederates make their main attack on their left with two divisions, screen on the right with one division and leave the cavalry division off the table as a reserve.
The initial deployment as seen from the Union side. One Union infantry division is off table as a reserve.
The Union begins to redeploy to face the greater threat to their right.
The main Confederate attack is launched.
Infantry and artillery fire weakens the Union right.
The Union right wing has suffered heavy casualties. The Confederate reserve cavalry charges in column through the crossroads and captures two Union batteries. Neither was able to fire on the charging cavalry. The Union reserve infantry division enters behind the town.
The main Confederate attack on the left has destroyed or driven off a Union division.
The final position from the Union side.
We had to end the game at this point due to time. The Confederates held the crossroads and the three hills overlooking it, while the Union held the town. Union losses were heavier.
This weekend the local HMGS-South group played a second game of Space Hulk, continuing from the previous mission.
After returning to the battle barge, sensors detected the telemetry from the two marines with faint life signs deeper inside the ship. A rescue mission was quickly planned to locate and recover the two marines if their condition was viable. If not, cleanse and protect the gene-seed.
Terminators lead the way with tactical marines as backup.
The nearest corridors fill with ‘steelers.
The advance slows.
The tactical marines redeploy to find less congested entrances. Chaos marines teleport in and attempt to gather the geneseed of the marines left from the previous mission.
The Chaos marines are wiped out by ‘steelers and long range terminator fire.
This weekend the local HMGS-South group played a game of Space Hulk. The mission for the Space Marines was to find an artifact at the far end of the table and return it to one of the entry points. First edition (1989) rules were used, with a few additions from the expansions.
The objective artifact is hidden in one of the bio-engineered rooms at the top.
The left squad covers Genestealer entry points on the left while the others move toward the objective.
No casualties so far, but the right squad is nose to nose with some Genestealers.
The Space Marines take significant losses before reaching the objective area.
The captain orders the survivors to escape if they can….
… while he holds off the hordes.
There were only four marine survivors, and the artifact was not recovered. A complete Genestealer victory.
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