Hurricon 2016 Thursday Photos

Photos of Thurday’s games at the HMGS-South Hurricon convention in Orlando Florida.

 

TSATF – Sudan 1884 Replay

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884. This was a replay of an earlier game with some force and layout changes.

Order of battle and objectives: battle-of-el-sisi-landing-v2a

When the game ended, the British  were in a strong position away from the river, but far from taking the objective fort. The Ansar were ahead on victory points. The early loss of HMS Teapot made the game an uphill battle for the British, but they fought well to the end in spite of that.

Rapid Fire – Russian Front AAR

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The scenario is described here: Byelorussia June 1944

When we had to quit due to time, the remaining Fallschirmjager seemed about to be overwhelmed, with the German reinforcements unable to intervene.

Star Fleet Battles – Hydrans vs Lyrans

This weekend the local HMGS-South group played a Star Fleet Battles game.

The scenario is set in Year 170F. The Lyrans and Klingons have just captured the Hydran Capital. The surviving Hydran forces are in a disorganized retreat to the Old Colonies but secondary Lyran forces are in position to attack the retreating forces.
The Hydrans start with a Large Freighter at 0303 trying to cross the map to exit between 4201-4210. 
The Hydran guard force of a Traveller Light Cruiser, a Knight Destroyer and a Hunter Frigate can set up anywhere within 4 hexes of the freighter.  The guard force has already seen combat and the cruiser and destroyer start with 12 random damage each. The guard force has already lost all of its fighters and has not been resupplied. The guard force only has half of its transporter bombs.
A Hydran police ship Gendame has been following and reporting the location of the Lyran force and arrives as reinforcement Turn 2 near 1532 and at least 10 hexes from any Lyran ships. The Gendame does have its fighters.
The Lyran force  of a Light Cruiser, a War Destroyer, a Destroyer and a Frigate starts within 3 hexes of the 0132 corner. Being a secondary force it only has half of its transporter bombs. 
 
Victory conditions are standard (but the freighter is worth twice its economic value)

After two turns, the Lyrans have achieved victory by preventing the escape of the freighter.

Bolt Action – Burma 1944

This weekend the local HMGS-South group played a Bolt Action game.

The Envelopment Scenario in the Bolt Action rule book was used. It was based on the fighting around the city of Kohmia in May 1944, between the British 2nd Division and the Japanese 15th Division. The Japanese were attempting to envelop a British position and capture a road junction behind the British lines.

After six turns, a Japanese victory was declared.