Archive for the ‘HMGS’ Category

Rapid Fire Game – Battle of Hatten Rittershoffen

July 13, 2013

This weekend the local HMGS-South group played a Rapid Fire scenario based on the battle of Hatten Rittershoffen, in Alsace, France, in January of 1945.

Elements of the 14th Armored Division, 242nd Infantry Regiment and 315th Infantry Regiment attempt to secure the villages of Hatten and Rittershoffen but are counterattacked by units of 21st the Panzer, 25th Panzer Grenadier and 47th Volksgrenadier divisions.

SAGA Dark Age AAR Vikings vs Normans and Saxons

June 29, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.

In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.

Bolt Action Game, Eastern Front

June 22, 2013

Saturday the local HMGS-South group played a game of Bolt Action at the  Dogs of War shop. The scenario was Soviets vs Germans in Byelorussia, July 1944. The Soviet 168th Rifle Division is advancing toward the key city of Lida in Byelorussia when they run into a roadblock centered on a small village. The roadblock is manned by elements of the German 211th Infantry Division.

 

Gutshot Game – Geronimo Campaign of 1886

June 16, 2013

Saturday the local HMGS-South group played a game of Gutshot, set during the campaign to capture Geronimo in 1886. The Apaches need to break through the cavalry units to escape.

Check Your Six WWII Air Game Photos

June 2, 2013

Saturday the local HMGS-South group played a game of Check Your Six at the  Dogs of War shop. The 1/300 scale planes involved were:

2 Blenheims
2 Spitfires
2 Hurricanes

4 Me109
2 Me110

The Blenheims were to cross the table and bomb invasion barges prior to the planned 1940 invasion of Britain.

Ultimately, all three Blenheims were destroyed. One Me109 and one Hurricane were destroyed and several other planes were damaged.

Napoleonic Naval AAR

May 11, 2013

On Saturday the local HMGS-South group played a Napoleonic naval game using Ship ‘o the Line rules (by Battleline) and 1/1200 scale miniatures.

Nine French and Spanish ships defended the grounded French 1st rate Orient from an approaching British squadron of six ships.

SAGA Dark Age AAR Vikings, Normans, Saxons

April 27, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-way game pitted the Normans defending a village against two Viking and one Saxon warbands intent on loot. There were also individual objectives (or grudges) for the warbands and a few strange characters in the village who could influence play.

The surviving Viking warlord retreats off the table with his captive, avoiding the oncoming Normans. We called the game at this point due to time constraints. The intact Saxon and almost intact Norman bands could still dispute the village.

Medieval Hail Caesar AAR

March 23, 2013

Saturday the local HMGS-South group played a game of Hail Caesar at the Dogs of War shop.

The fictitious Battle of Schwetz, June 1309, takes place in what is now northern Poland and is between the Teutonic Order and the forces of the Polish King Władysław I. Following the ‘takeover’ of Danzig, the Teutonic Order is on the march to take the nearby city of Schwetz. The Teutonic Order is intercepted by Polish forces outside the city.

Mechanicsville – ACW Black Powder

March 9, 2013

Saturday the local HMGS-South group played a game of Black Powder at the Dogs of War shop.

This scenario is also known as The Battle of Beaver Dam Creek, 26 June, 1862. Three brigades of confederate infantry with two attached batteries and three off-table artillery batteries attack two Union infantry brigades and 5 artillery batteries in breastworks.

Fox Gap – ACW Black Powder

February 24, 2013

Saturday the local HMGS-South group played a game of Black Powder at the  Dogs of War shop. The ACW scenario was based loosely on the action at Fox Gap, South Mountain on September 14, 1862. The scenario was adjusted to accommodate the available 15mm units and the variable number of players expected to show up.

After four hours of play we had to adjourn. The Union had managed to break into the Confederate position in the center, but with one Union brigade broken and the Confederates strongly holding the turnpike objective, we called this a Confederate win.