Fire and Fury Brigade AAR

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. Eight players participated and each commanded a division. The scenario was a non-historical meeting engagement.

After about four hours of play we had to quit with the battle still undecided.

Fire and Fury (Brigade) ACW

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. The Confederates were tasked with attacking to capture a crossroads, the surrounding high ground and a town beyond. The Union deployed first, but were allowed to re-position one division after seeing the Confederate deployment.

We had to end the game at this point due to time. The Confederates held the crossroads and the three hills overlooking it, while the Union held the town. Union losses were heavier.

 

 

Empire – d’Erlon’s Attack

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The scenario was based on the attack of d’Erlon’s corps at Waterloo.

When we quit due to the late hour, there was a significant hole in the British line. Lots of uncommitted cavalry on both sides were poised to clash there.

Rapid Fire WWII East Front

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The Germans were tasked with clearing a route the length of the table for a truck convoy.

Empire Napoleonics Introductory Game

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The game was a introduction to the rules, so no specific historical battle was represented. Each player had a division of infantry, cavalry and artillery.