This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).
A sleepy village in Britain….
The local priest watches over his flock.
The market ready for a day of peaceful barter.
The market stalls are looted.
The ox wagons plod through the village unhindered, thanks to careful diplomacy.
Something frightful in the village church scares off the potential looters, so they burn it.
The Norman foot is eliminated and the mounted warriors beat a temporary retreat.
Retreating with the loot.
Two bands fight it out until one is eliminated.
In the end a couple of the players met their primary objectives and one left town with substantial loot.
Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.
Gilgenburg Prussia, July 13th, 1410.
On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.
Approaching from the north (right in the photo), the Order forces are divided by the lakes. Order infantry deploys to keep Polish-Lithuanian light cavalry out of Gilgenburg.
Poor command rolls for the Order cavalry allow most of the Polish army to move east of the stream. Most of the rear Polish infantry division is driven off the table.
When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.
This weekend the local HMGS-South group played a medieval castle assault game using the Tactica Medieval rules. It was quick and fun so we did it twice. In each case the defender’s heroic resistance was in vain.
The castle surrounded.
The white stones denote damage to the wall
Scaling parties approach the walls.
The attackers swarm in using scaling ladders.
The second game. The gate has taken a lot of damage and will be broken down soon.
On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.
Saxons in the village surrounded by pigs, chickens, children, women and clerics.
A bow-armed Saxon levy on the ridge sees two Viking warbands approach.
The Saxon bowmen fire and retreat behind the ridge while Norman units rush to the left and right flanks.
Norman bows and crossbows pepper the Vikings on the wings. A strong Viking attack in the center causes many Saxon casualties and opens a hole in the shieldwall.
The Saxon counterattack destroys two Viking units. The Vikings depart, satisfied with their captured pigs, chickens and children.
In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.
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